The canplay
event is fired when the user agent can play the media, but estimates that not enough data has been loaded to play the media up to its end without having to stop for further buffering of content.
Bubbles | No |
---|---|
Cancelable | No |
Interface | Event |
Target | Element |
Default Action | None |
Event handler property | GlobalEventHandlers.oncanplay |
Specification | HTML5 media |
Examples
These examples add an event listener for the HTMLMediaElement's canplay
event, then post a message when that event handler has reacted to the event firing.
Using addEventListener()
:
const video = document.querySelector('video');
video.addEventListener('canplay', (event) => {
console.log('Video can start, but not sure it will play through.');
});
Using the oncanplay
event handler property:
const video = document.querySelector('video');
video.oncanplay = (event) => {
console.log('Video can start, but not sure it will play through.');
};
Specifications
Specification | Status |
---|---|
HTML Living Standard The definition of 'canplay media event' in that specification. |
Living Standard |
HTML5 The definition of 'canplay media event' in that specification. |
Recommendation |
Browser compatibility
BCD tables only load in the browser
Related Events
HTMLMediaElement: playing event
HTMLMediaElement: waiting event
HTMLMediaElement: seeking event
HTMLMediaElement: seeked event
HTMLMediaElement: ended event
HTMLMediaElement: loadedmetadata event
HTMLMediaElement: loadeddata event
HTMLMediaElement: canplay event
HTMLMediaElement: canplaythrough event
HTMLMediaElement: durationchange event
HTMLMediaElement: timeupdate event
HTMLMediaElement: play event
HTMLMediaElement: pause event
HTMLMediaElement: ratechange event
HTMLMediaElement: volumechange event
HTMLMediaElement: suspend event
HTMLMediaElement: emptied event
HTMLMediaElement: stalled event