The coordinate system is as follows:
- Positive X is to the user’s right.
- Positive Y is up.
- Positive Z is behind the user.
Positions are measured in meters from an origin point — this point is the position the sensor was first read at.
var myGamepadPosition = gamepadPoseInstance.position;
null if the gamepad is not able to provide position data.
Note: User agents may provide emulated position values through certain techniques; when doing so they should still report
GamepadPose.hasPosition as false.
The definition of 'position' in that specification.
|Editor's Draft||Initial definition|
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