GamepadPose.linearAcceleration

Experimental

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The linearAcceleration read-only property of the GamepadPose interface returns an array representing the linear acceleration vector of the Gamepad, in meters per second per second.

In other words, the current acceleration of the sensor, along the x, y, and z axes.

Syntax

var myGamepadLinAcc = gamepadPoseInstance.linearAcceleration;

Value

A Float32Array, or null if the gamepad is not able to provide linear acceleration data.

Examples

TBD

Specifications

Specification Status Comment
Gamepad Extensions
The definition of 'linearAcceleration' in that specification.
Editor's Draft Initial definition

Browser compatibility

BCD tables only load in the browser

See also