The CanvasRenderingContext2D.setTransform() method of the Canvas 2D API resets (overrides) the current transformation to the identity matrix, and then invokes a transformation described by the arguments of this method. This lets you scale, rotate, translate (move), and skew the context.

Note: See also the transform() method; instead of overriding the current transform matrix, it multiplies it with a given one.


ctx.setTransform(a, b, c, d, e, f);

The transformation matrix is described by: [acebdf001]\left[ \begin{array}{ccc} a & c & e \\ b & d & f \\ 0 & 0 & 1 \end{array} \right]


setTransform() has two types of parameter that it can accept. The older type consists of several parameters representing the individual components of the transformation matrix to set:

a (m11)
Horizontal scaling. A value of 1 results in no scaling.
b (m12)
Vertical skewing.
c (m21)
Horizontal skewing.
d (m22)
Vertical scaling. A value of 1 results in no scaling.
e (dx)
Horizontal translation (moving).
f (dy)
Vertical translation (moving).

The newer type consists of a single parameter, matrix, representing a 2D transformation matrix to set (technically, a DOMMatrixInit object; any object will do as long as it contains the above components as properties).


Skewing a shape

This example skews a rectangle both vertically (.2) and horizontally (.8). Scaling and translation remain unchanged.


<canvas id="canvas"></canvas>


const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');

ctx.setTransform(1, .2, .8, 1, 0, 0);
ctx.fillRect(0, 0, 100, 100);


Retrieving and passing a DOMMatrix object

In the following example, we have two <canvas> elements. We apply a transform to the first one's context using the first type of setTransform() and draw a square on it, then retrieve the matrix from it using CanvasRenderingContext2D.getTransform().

We then apply the retrieved matrix directly to the second canvas context by passing the DOMMatrix object directly to setTransform() (i.e. the second type), and draw a circle on it.


<canvas width="240"></canvas>
<canvas width="240"></canvas>


canvas {
  border: 1px solid black;


const canvases = document.querySelectorAll('canvas');
const ctx1 = canvases[0].getContext('2d');
const ctx2 = canvases[1].getContext('2d');

ctx1.setTransform(1, .2, .8, 1, 0, 0);
ctx1.fillRect(25, 25, 50, 50);

let storedTransform = ctx1.getTransform();

ctx2.arc(50, 50, 50, 0, 2 * Math.PI);



Specification Status Comment
HTML Living Standard
The definition of 'CanvasRenderingContext2D.setTransform' in that specification.
Living Standard

Browser compatibility

Update compatibility data on GitHub
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidFirefox for AndroidOpera for AndroidSafari on iOSSamsung Internet
setTransformChrome Full support YesEdge Full support 12Firefox Full support 3IE Full support YesOpera Full support YesSafari Full support YesWebView Android Full support YesChrome Android Full support YesFirefox Android Full support 4Opera Android Full support YesSafari iOS Full support YesSamsung Internet Android Full support Yes
Accept matrix object as parameterChrome Full support 68Edge Full support 79Firefox Full support 70IE No support NoOpera Full support 55Safari Full support 11WebView Android Full support 68Chrome Android Full support 68Firefox Android No support NoOpera Android Full support 48Safari iOS Full support 11Samsung Internet Android Full support 10.0


Full support  
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See also