HTMLCanvasElement.getContext()

The HTMLCanvasElement.getContext() method returns a drawing context on the canvas, or null if the context identifier is not supported.

Later calls to this method on the same canvas element return the same drawing context instance as was returned the last time the method was invoked with the same contextType argument. To get a different drawing context object you need to pass a different contextType or call the method on a different canvas element. 

Syntax

var ctx = canvas.getContext(contextType);
var ctx = canvas.getContext(contextType, contextAttributes);

Parameters

contextType
Is a DOMString (en-US) containing the context identifier defining the drawing context associated to the canvas. Possible values are:
  • "2d", leading to the creation of a CanvasRenderingContext2D (en-US) object representing a two-dimensional rendering context.
  • "webgl" (or "experimental-webgl") which will create a WebGLRenderingContext (en-US) object representing a three-dimensional rendering context. This context is only available on browsers that implement WebGL version 1 (OpenGL ES 2.0).
  • "webgl2" which will create a WebGL2RenderingContext (en-US) object representing a three-dimensional rendering context. This context is only available on browsers that implement WebGL version 2 (OpenGL ES 3.0). This is an experimental API that should not be used in production code.
  • "bitmaprenderer" which will create an ImageBitmapRenderingContext (en-US) which only provides functionality to replace the content of the canvas with a given ImageBitmap (en-US).

Note: The identifier "experimental-webgl" is used in new implementations of WebGL. These implementations have either not reached test suite conformance, or the graphics drivers on the platform are not yet stable. The Khronos Group certifies WebGL implementations under certain conformance rules.

contextAttributes

You can use several context attributes when creating your rendering context, for example:

const gl = canvas.getContext('webgl', {
  antialias: false,
  depth: false
});
2d context attributes:
  • alpha: Boolean that indicates if the canvas contains an alpha channel. If set to false, the browser now knows that the backdrop is always opaque, which can speed up drawing of transparent content and images.
  • This API has not been standardized. (Gecko only) willReadFrequently: Boolean that indicates whether or not a lot of read-back operations are planned. This will force the use of a software (instead of hardware accelerated) 2D canvas and can save memory when calling getImageData() (en-US) frequently. This option is only available, if the flag gfx.canvas.willReadFrequently.enable is set to true (which, by default, is only the case for B2G/Firefox OS).
  • This API has not been standardized. (Blink only) storage: String that indicates which storage is used ("persistent" by default).
WebGL context attributes:
  • alpha: Boolean that indicates if the canvas contains an alpha buffer.
  • antialias: Boolean that indicates whether or not to perform anti-aliasing.
  • depth: Boolean that indicates that the drawing buffer has a depth buffer of at least 16 bits.
  • failIfMajorPerformanceCaveat: Boolean that indicates if a context will be created if the system performance is low.
  • powerPreference: A hint to the user agent indicating what configuration of GPU is suitable for the WebGL context. Possible values are:
    • "default": Let the user agent decide which GPU configuration is most suitable. This is the default value.
    • "high-performance": Prioritizes rendering performance over power consumption.
    • "low-power": Prioritizes power saving over rendering performance.
  • premultipliedAlpha: Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.
  • preserveDrawingBuffer: If the value is true the buffers will not be cleared and will preserve their values until cleared or overwritten by the author.
  • stencil: Boolean that indicates that the drawing buffer has a stencil buffer of at least 8 bits.

Return value

A RenderingContext (en-US) which is either a

If the contextType doesn't match a possible drawing context, null is returned.

Examples

Given this <canvas> (en-US) element:

<canvas id="canvas" width="300" height="300"></canvas>

You can get a 2d context of the canvas with the following code:

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
console.log(ctx); // CanvasRenderingContext2D { ... }

Now you have the 2D rendering context for a canvas and you can draw within it.

Specifications

Specification Status Comment
HTML Living Standard
The definition of 'HTMLCanvasElement.getContext' in that specification.
Living Standard No change since the latest snapshot, HTML5
HTML 5.1
The definition of 'HTMLCanvasElement.getContext' in that specification.
Recommendation
HTML5
The definition of 'HTMLCanvasElement.getContext' in that specification.
Recommendation Snapshot of the HTML Living Standard containing the initial definition.

Browser compatibility

BCD tables only load in the browser

See also