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    The ChannelMergerNode interface, often used in conjunction with its opposite, ChannelSplitterNode, reunites different mono inputs into a single output. Each input is used to fill a channel of the output. This is useful for accessing each channels separately, e.g. for performing channel mixing where gain must be separately controlled on each channel.

    If ChannelMergerNode has one single output, but as many inputs as there are channels to merge; the amount of inputs is defined as a parameter of its constructor and the call to AudioContext.createChannelMerger. In the case that no value is given, it will default to 6.

    Using a ChannelMergerNode, it is possible to create outputs with more channels than the rendering hardware is able to process. In that case, when the signal is sent to the AudioContext.listener object, supernumerary channels will be ignored.

    • Number of inputs variable; default to 6.
    • Number of outputs 1
    • Channel count mode "max"
    • Channel count 2 (not used in the default count mode)
    • Channel interpretation "speakers"


    No specific property; inherits properties from its parent, AudioNode.


    No specific method; inherits methods from its parent, AudioNode.


    The following simple example shows how you could separate a stereo track (say, a piece of music), and process the left and right channel differently. To use them, you need to use the second and third parameters of the AudioNode.connect(AudioNode) method, which allow you to specify the index of the channel to connect from and the index of the channel to connect to.

    var ac = new AudioContext();
    ac.decodeAudioData(someStereoBuffer, function(data) {
     var source = ac.createBufferSource();
     source.buffer = data;
     var splitter = ac.createChannelSplitter(2);
     var merger = ac.createChannelMerger(2);
     // Reduce the volume of the left channel only
     var gain = ac.createGain();
     gain.value = 0.5;
     splitter.connect(gain, 0);
     // Connect the splitter back to the second input of the merger: we
     // effectively swap the channels, here, reversing the stereo image.
     gain.connect(merger, 0, 1);
     splitter.connect(merger, 1, 0);
     var dest = ac.createMediaStreamDestination();
     // Because we have used a ChannelMergerNode, we now have a stereo
     // MediaStream we can use to pipe the Web Audio graph to WebRTC,
     // MediaRecorder, etc.


    Specification Status Comment
    Web Audio API
    The definition of 'ChannelMergerNode' in that specification.
    Working Draft  

    Browser compatibility

    Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
    Basic support 10.0webkit 25.0 (25.0)  Not supported 15.0webkit
    22 (unprefixed)
    Feature Android Firefox Mobile (Gecko) Firefox OS IE Mobile Opera Mobile Safari Mobile Chrome for Android
    Basic support ? 26.0 1.2 ? ? ? 33.0

    See also


    Contributors to this page: Sheppy, fscholz, teoli, tregagnon, padenot, chrisdavidmills, JesseTG
    最終更新者: fscholz,