XRRay: matrix property

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

The read-only matrix property of the XRRay interface is a transform that can be used to position objects along the XRRay. This is a 4 by 4 matrix given as a 16 element Float32Array in column major order.

The transform from a ray originates at [0, 0, 0] and extends down the negative z-axis to the ray described by the XRRay's origin and direction.


A 16 element Float32Array object representing a 4 by 4 matrix in column major order.


Using the matrix property

The matrix property can be used to position graphical representations of the ray when rendering.

let origin = { x: 10.0, y: 10.0, z: 10.0, w: 1.0 };
let direction = { x: 10.0, y: 0.0, z: 0.0, w: 0.0 };
let ray = new XRRay(origin, direction);

// Render the ray using the `ray.matrix` transform


WebXR Hit Test Module
# dom-xrray-matrix

Browser compatibility

BCD tables only load in the browser

See also