Loading and running WebAssembly code

To use WebAssembly in JavaScript, you first need to pull your module into memory before compilation/instantiation. This article provides a reference for the different mechanisms that can be used to fetch WebAssembly bytecode, as well as how to compile/instantiate then run it.

What are the options?

WebAssembly is not yet integrated with <script type='module'> or ES6 import statements, thus there is not a path to have the browser fetch modules for you using imports.

The older WebAssembly.compile/WebAssembly.instantiate methods require you to create an ArrayBuffer containing your WebAssembly module binary after fetching the raw bytes, and then compile/instantiate it. This is analogous to new Function(string), except that we are substituting a string of characters (JavaScript source code) with an array buffer of bytes (WebAssembly source code).

The newer WebAssembly.compileStreaming/WebAssembly.instantiateStreaming methods are a lot more efficient — they perform their actions directly on the raw stream of bytes coming from the network, cutting out the need for the ArrayBuffer step.

So how do we get those bytes into an array buffer and compiled? The following sections explain.

Using Fetch

Fetch is a convenient, modern API for fetching network resources.

The quickest, most efficient way to fetch a wasm module is using the newer WebAssembly.instantiateStreaming() method, which can take a fetch() call as its first argument, and will handle fetching, compiling, and instantiating the module in one step, accessing the raw byte code as it streams from the server:

WebAssembly.instantiateStreaming(fetch('simple.wasm'), importObject)
.then(results => {
  // Do something with the results!

If we used the older WebAssembly.instantiate method, which doesn't work on the direct stream, we'd need an extra step of converting the fetched byte code to an ArrayBuffer, like so:

fetch('module.wasm').then(response =>
).then(bytes =>
  WebAssembly.instantiate(bytes, importObject)
).then(results => {
  // Do something with the results!


Aside on instantiate() overloads

The WebAssembly.instantiate() function has two overload forms — the one shown above takes the byte code to compile as an argument and returns a promise that resolves to an object containing both the compiled module object, and an instantiated instance of it. The object looks like this:

  module : Module // The newly compiled WebAssembly.Module object,
  instance : Instance // A new WebAssembly.Instance of the module object

Note: Usually we only care about the instance, but it’s useful to have the module in case we want to cache it, share it with another worker or window via postMessage(), or simply create more instances.

Note: The second overload form takes a WebAssembly.Module object as an argument, and returns a promise directly containing the instance object as the result. See Second overload example.

Running your WebAssembly code

Once you've got your WebAssembly instance available in your JavaScript, you can then start using features of it that have been exported via the WebAssembly.Instance.exports property. Your code might look something like this:

WebAssembly.instantiateStreaming(fetch('myModule.wasm'), importObject)
.then(obj => {
  // Call an exported function:

  // or access the buffer contents of an exported memory:
  var i32 = new Uint32Array(obj.instance.exports.memory.buffer);

  // or access the elements of an exported table:
  var table = obj.instance.exports.table;

Note: For more information on how exporting from a WebAssembly module works, have a read of Using the WebAssembly JavaScript API, and Understanding WebAssembly text format.

Using XMLHttpRequest

XMLHttpRequest is somewhat older than Fetch, but can still be happily used to get a typed array. Again, assuming our module is called simple.wasm:

  1. Create a new XMLHttpRequest() instance, and use its open() method to open a request, setting the request method to GET, and declaring the path to the file we want to fetch.
  2. The key part of this is to set the response type to 'arraybuffer' using the responseType property.
  3. Next, send the request using XMLHttpRequest.send().
  4. We then use the onload event handler to invoke a function when the response has finished downloading — in this function we get the array buffer from the response property, and then feed that into our WebAssembly.instantiate() method as we did with Fetch.

The final code looks like this:

request = new XMLHttpRequest();
request.open('GET', 'simple.wasm');
request.responseType = 'arraybuffer';

request.onload = function() {
  var bytes = request.response;
  WebAssembly.instantiate(bytes, importObject).then(results => {

Note: You can see an example of this in action in xhr-wasm.html.

Document Tags and Contributors

 Contributors to this page: lukewagner, chrisdavidmills, AndyLnd, sideshowbarker, lyrra, syu_kato
 Last updated by: lukewagner,