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    The GamepadButton interface defines an individual button of a gamepad or other controller, allowing access to the current state of different types of buttons available on the control device.

    A GamepadButton object is returned by querying any value of the array returned by the buttons property of the Gamepad interface.

    Note: This is the case in Firefox Gecko 28 and later; Chrome and earlier Firefox versions still return an array of double values when this property is accessed.


    GamepadButton.value Read only
    A double value used to represent the current state of analog buttons, such as the triggers on many modern gamepads. The values are normalized to the range 0.0 —1.0, with 0.0 representing a button that is not pressed, and 1.0 representing a button that is fully pressed.
    GamepadButton.pressed Read only
    A boolean value indicating whether the button is currently pressed (true) or unpressed (false).


    The following code is taken from my Gamepad API button demo (you can view the demo live, and find the source code on Github.) Note the code fork — in Chrome Navigator.getGamepads needs a webkit prefix and the button values are stored as an array of double values, whereas in Firefox Navigator.getGamepads doesn't need a prefix, and the button values are stored as an array of GamepadButton objects; it is the GamepadButton.value or GamepadButton.pressed properties of these we need to access, depending on what type of buttons they are. In this simple example I've just allowed either.

    function gameLoop() {
      if(navigator.webkitGetGamepads) {
        var gp = navigator.webkitGetGamepads()[0];
        if(gp.buttons[0] == 1) {
        } else if(gp.buttons[1] == 1) {
        } else if(gp.buttons[2] == 1) {
        } else if(gp.buttons[3] == 1) {
      } else {
        var gp = navigator.getGamepads()[0];
        if(gp.buttons[0].value > 0 || gp.buttons[0].pressed == true) {
        } else if(gp.buttons[1].value > 0 || gp.buttons[1].pressed == true) {
        } else if(gp.buttons[2].value > 0 || gp.buttons[2].pressed == true) {
        } else if(gp.buttons[3].value > 0 || gp.buttons[3].pressed == true) {
  = a*2 + "px"; = b*2 + "px";
      var start = rAF(gameLoop);


    Specification Status Comment
    The definition of 'The Gamepad API specification' in that specification.
    Working Draft  

    Browser compatibility

    Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
    General support

    21.0 webkit

    29.0 (29.0) Not supported

    15.0 webkit

    Not supported
    Feature Android Firefox Mobile (Gecko) IE Phone Opera Mobile Safari Mobile
    General support Not supported 32.0 (32.0) Not supported Not supported Not supported

    See also

    Using the Gamepad API

    Document Tags and Contributors

    Contributors to this page: teoli, chrisdavidmills, dhart08
    Last updated by: teoli,