The ImageData() constructor returns a newly instantiated ImageData object built from the typed array given and having the specified width and height.

This constructor is the preferred way of creating such an object in a Worker.


new ImageData(width, height);
new ImageData(width, height, settings);
new ImageData(dataArray, width);
new ImageData(dataArray, width, height);
new ImageData(dataArray, width, height, settings);



An unsigned long representing the width of the image.


An unsigned long representing the height of the image. This value is optional if an array is given: the height will be inferred from the array's size and the given width.

settings Optional

An object with the following values:


One of "srgb", "rec2020", or "display-p3".

dataArray Optional

An array containing the underlying pixel representation of the image, one of Uint8ClampedArray, Uint16Array, or Float32Array. If no such array is given, an image with a transparent black rectangle of the specified width and height will be created.

Return value

A new ImageData object.

Errors thrown

IndexSizeError DOMException

Thrown if array is specified, but its length is not a multiple of (4 * width) or (4 * width * height).


Creating a blank ImageData object

This example creates an ImageData object that is 200 pixels wide and 100 pixels tall, containing a total of 20,000 pixels.

let imageData = new ImageData(200, 100);
// ImageData { width: 200, height: 100, data: Uint8ClampedArray[80000] }

Initializing ImageData with an array

This example instantiates an ImageData object with pixel colors defined by an array.


<canvas id="canvas"></canvas>


The array (arr) has a length of 40000: it consists of 10,000 pixels, each of which is defined by 4 values. The ImageData constructor specifies a width of 200 for the new object, so its height defaults to 10,000 divided by 200, which is 50.

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
const arr = new Uint8ClampedArray(40000);

// Iterate through every pixel
for (let i = 0; i < arr.length; i += 4) {
  arr[i + 0] = 0;    // R value
  arr[i + 1] = 190;  // G value
  arr[i + 2] = 0;    // B value
  arr[i + 3] = 255;  // A value

// Initialize a new ImageData object
let imageData = new ImageData(arr, 200);

// Draw image data to the canvas
ctx.putImageData(imageData, 20, 20);



HTML Standard (HTML)
# dom-imagedata-dev

Browser compatibility

BCD tables only load in the browser

See also