Our volunteers haven't translated this article into Deutsch yet. Join us and help get the job done!
You can also read the article in English (US).

The ImageData interface represents the underlying pixel data of an area of a <canvas> element. It is created using the ImageData() constructor or creator methods on the CanvasRenderingContext2D object associated with a canvas: createImageData() and getImageData(). It can also be used to set a part of the canvas by using putImageData().


Creates an ImageData object from a given Uint8ClampedArray and the size of the image it contains. If no array is given, it creates an image of a black rectangle. Note that this is the most common way to create such an object in workers as createImageData() is not available there.


ImageData.data Read only
Is a Uint8ClampedArray representing a one-dimensional array containing the data in the RGBA order, with integer values between 0 and 255 (included).
ImageData.height Read only
Is an unsigned long representing the actual height, in pixels, of the ImageData.
ImageData.width Read only
Is an unsigned long representing the actual width, in pixels, of the ImageData.


Specification Status Comment
HTML Living Standard
The definition of 'ImageData' in that specification.
Living Standard  

Browser compatibility

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support 4.0 (Yes) 14 (14) 9.0 9.0 3.1
Support in workers (Yes) ? 25 (25) ? ? ?
ImageData() constructor 43 (Yes) 29 (29) No support 30 ?
Feature Android Android Webview Edge Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile Chrome for Android
Basic support 2.1 (Yes) (Yes) 14.0 (14) ? 10.0 3.2 (Yes)
Support in workers ? (Yes) ? 25.0 (25) ? ? ? (Yes)
ImageData() constructor ? (Yes) (Yes) 29.0 (29) ? ? ? (Yes)

See also

Schlagwörter des Dokuments und Mitwirkende

 Zuletzt aktualisiert von: zbjornson,