VREyeParameters.renderHeight

Deprecated

This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.

The renderHeight read-only property of the VREyeParameters interface describes the recommended render target height of each eye viewport, in pixels.

Note: This property was part of the old WebVR API. It has been superseded by the WebXR Device API.

This is already in device pixel units, so there's no need to multiply by Window.devicePixelRatio before setting to HTMLCanvasElement.height.

Syntax

var myRenderHeight = eyeParametersInstance.renderHeight;

Value

A number, representing the height in pixels.

Examples

See VREyeParameters for example code.

Specifications

This property was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.

Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers [1].

Browser compatibility

BCD tables only load in the browser

See also