翻译不完整。 请帮助我们翻译这篇文章!
概述
此属性返回当前显示设备的物理像素分辨率与CSS像素分辨率的比值。该值也可以被解释为像素大小的比例:即一个CSS像素的大小相对于一个物理像素的大小的比值。
这个值的改变不会触发任何回调函数或者被其他事件监听(例如,如果你拖动窗口使其在不同屏幕密度的显示器上显示)
语法
可以通过重写 window.devicePixelRatio来更改此属性 (例如, window.devicePixelRatio = 2)
value = window.devicePixelRatio;
例子
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var canvasSize = 200;
//overriding default window.devicePixelRatio, changing it to 2 on retina display will make canvas clear
window.devicePixelRatio = 1;
canvas.width = canvas.height = canvasSize;
ctx.fillStyle = "#bada55";
ctx.fillRect(10, 10, 300, 300);
ctx.fillStyle = "#ffffff";
ctx.font = '18px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
var x = canvasSize / 2;
var y = canvasSize / 2;
var textString = "I love MDN";
ctx.fillText(textString, x, y);
说明
| 说明 | 状态 | 描述 |
|---|---|---|
| CSS Object Model (CSSOM) View Module Window.devicePixelRatio |
Working Draft | Initial definition |
浏览器兼容性
We're converting our compatibility data into a machine-readable JSON format.
This compatibility table still uses the old format,
because we haven't yet converted the data it contains.
Find out how you can help!
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
|---|---|---|---|---|---|---|
| Basic support | 49 | (Yes) | 49 | 11 | 41 | 9.1 |
| Feature | Android | Edge | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
|---|---|---|---|---|---|---|
| Basic support | 4.4 | (Yes) | ? | ? | all | 9.3 |
参见
- CSS
resolutionmedia query - PPK made some research on devicePixelRatio