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En el primer artículo sobre los objetos de JavaScript, veremos la sintaxis fundamental de los objetos de JavaScript y revisaremos algunas características de JavaScript que ya hemos analizado anteriormente en el curso, reiterando el hecho de que muchas de las funciones con las que ya ha tratado de hecho son objetos.

Prerrequisitos: Conocimientos básicos de informática, conocimientos básicos de HTML y CSS, familiaridad con los principios básicos de JavaScript (consulte Primeros pasos y Building blocks ).
Objetivo: Para comprender la teoría básica detrás de la programación orientada a objetos, cómo esto se relaciona con JavaScript ("la mayoría de las cosas son objetos") y cómo empezar a trabajar con objetos de JavaScript.

Conceptos básicos del objeto

Un objeto es una colección de datos relacionados y / o funcionalidad (que generalmente consta de varias variables y funciones, que se denominan propiedades y métodos cuando están dentro de objetos). Vamos a trabajar a través de un ejemplo para mostrarnos cómo son.

Para empezar, haga una copia local de nuestro archivo oojs.html . Esto contiene muy poco: un elemento <script> para que escribamos nuestro código fuente en un elemento <input> para que ingresemos instrucciones de muestra en el momento en que se procesa la página , algunas definiciones de variables y una función que genera cualquier código ingresado en la entrada en un elemento <p>. Usaremos esto como una base para explorar la sintaxis básica de los objetos.

Al igual que con muchas cosas en JavaScript, la creación de un objeto a menudo comienza con la definición e inicialización de una variable. Intente ingresar lo siguiente debajo del código JavaScript que ya está en su archivo, luego guarde y actualice:

var persona = {};

Si ingresa personsu entrada de texto y presiona el botón, debe obtener el siguiente resultado:

[objeto Objeto]

Felicitaciones, acabas de crear tu primer objeto. ¡Trabajo hecho! Pero este es un objeto vacío, por lo que realmente no podemos hacer mucho con él. Actualicemos nuestro objeto para que se vea así:

var persona = {
  nombre: ['Bob', 'Smith'],
  edad: 32,
  género masculino',
  intereses: ['música', 'esquí'],
  bio: function () {
    alerta ( [0] + '' + [1] + 'is' + this.age + 'years old. Le gusta' + this.interests [0] + 'y' + this.interests [ 1] + '.');
  saludo: función () {
    alert ('Hola, yo \' m '+ [0] +'. ');

Después de guardar y actualizar, intente ingresar algunos de los siguientes en su entrada de texto: [0]
persona.intereses [1] ()
person.greeting ()

¡Ahora tiene algunos datos y funcionalidades dentro de su objeto, y ahora puede acceder a ellos con una sintaxis simple y agradable!

Note: If you are having trouble getting this to work, try comparing your code against our version — see oojs-finished.html (also see it running live). One common mistake when you are starting out with objects is to put a comma on the end of the last member — this will cause an error.

So what is going on here? Well, an object is made up of multiple members, each of which has a name (e.g. name and age above), and a value (e.g. ['Bob', 'Smith'] and 32). Each name/value pair must be separated by a comma, and the name and value in each case are separated by a colon. The syntax always follows this pattern:

var objectName = {
  member1Name: member1Value,
  member2Name: member2Value,
  member3Name: member3Value

The value of an object member can be pretty much anything — in our person object we've got a string, a number, two arrays, and two functions. The first four items are data items, and are referred to as the object's properties. The last two items are functions that allow the object to do something with that data, and are referred to as the object's methods.

An object like this is referred to as an object literal — we've literally written out the object contents as we've come to create it. This is in contrast to objects instantiated from classes, which we'll look at later on.

It is very common to create an object using an object literal when you want to transfer a series of structured, related data items in some manner, for example sending a request to the server to be put into a database. Sending a single object is much more efficient than sending several items individually, and it is easier to work with than an array, when you want to identify individual items by name.

Dot notation

Above, you accessed the object's properties and methods using dot notation. The object name (person) acts as the namespace — it must be entered first to access anything encapsulated inside the object. Next you write a dot, then the item you want to access — this can be the name of a simple property, an item of an array property, or a call to one of the object's methods, for example:



It is even possible to make the value of an object member another object. For example, try changing the name member from

name: ['Bob', 'Smith'],


name : {
  first: 'Bob',
  last: 'Smith'

Here we are effectively creating a sub-namespace. This sounds complex, but really it's not — to access these items you just need to chain the extra step onto the end with another dot. Try these:

Important: At this point you'll also need to go through your method code and change any instances of




Otherwise your methods will no longer work.

Bracket notation

There is another way to access object properties — using bracket notation. Instead of using these:


You can use


This looks very similar to how you access the items in an array, and it is basically the same thing — instead of using an index number to select an item, you are using the name associated with each member's value. It is no wonder that objects are sometimes called associative arrays — they map strings to values in the same way that arrays map numbers to values.

Setting object members

So far we've only looked at retrieving (or getting) object members — you can also set (update) the value of object members by simply declaring the member you want to set (using dot or bracket notation), like this:

person.age = 45;
person['name']['last'] = 'Cratchit';

Try entering these lines, and then getting the members again to see how they've changed:


Setting members doesn't just stop at updating the values of existing properties and methods; you can also create completely new members. Try these:

person['eyes'] = 'hazel';
person.farewell = function() { alert("Bye everybody!"); }

You can now test out your new members:


One useful aspect of bracket notation is that it can be used to set not only member values dynamically, but member names too. Let's say we wanted users to be able to store custom value types in their people data, by typing the member name and value into two text inputs? We could get those values like this:

var myDataName = nameInput.value;
var myDataValue = nameValue.value;

we could then add this new member name and value to the person object like this:

person[myDataName] = myDataValue;

To test this, try adding the following lines into your code, just below the closing curly brace of the person object:

var myDataName = 'height';
var myDataValue = '1.75m';
person[myDataName] = myDataValue;

Now try saving and refreshing, and entering the following into your text input:


Adding a property to an object using the method above isn't possible with dot notation, which can only accept a literal member name, not a variable value pointing to a name.

What is "this"?

You may have noticed something slightly strange in our methods. Look at this one for example:

greeting: function() {
  alert('Hi! I\'m ' + + '.');

You are probably wondering what "this" is. The this keyword refers to the current object the code is being written inside — so in this case this is equivalent to person. So why not just write person instead? As you'll see in the Object-oriented JavaScript for beginners article when we start creating constructors, etc., this is very useful — it will always ensure that the correct values are used when a member's context changes (e.g. two different person object instances may have different names, but will want to use their own name when saying their greeting).

Let's illustrate what we mean with a simplified pair of person objects::

var person1 = {
  name: 'Chris',
  greeting: function() {
    alert('Hi! I\'m ' + + '.');

var person2 = {
  name: 'Brian',
  greeting: function() {
    alert('Hi! I\'m ' + + '.');

In this case, person1.greeting() will output "Hi! I'm Chris."; person2.greeting() on the other hand will output "Hi! I'm Brian.", even though the method's code is exactly the same in each case. As we said earlier, this is equal to the object the code is inside — this isn't hugely useful when you are writing out object literals by hand, but it really comes into its own when you are dynamically generating objects (for example using constructors). It will all become clearer later on.

You've been using objects all along

As you've been going through these examples, you have probably been thinking that the dot notation you've been using is very familiar. That's because you've been using it throughout the course! Every time we've been working through an example that uses a built-in browser API or JavaScript object, we've been using objects, because such features are built using exactly the same kind of object structures that we've been looking at here, albeit more complex ones than our own custom examples.

So when you used string methods like:


You were using a method available on an instance of the String class. Every time you create a string in your code, that string is automatically created as an instance of String, and therefore has several common methods/properties available on it.

When you accessed the document object model using lines like this:

var myDiv = document.createElement('div');
var myVideo = document.querySelector('video');

You were using methods available on an instance of the Document class. For each webpage loaded, an instance of Document is created, called document, which represents the entire page's structure, content, and other features such as its URL. Again, this means that it has several common methods/properties available on it.

The same is true of pretty much any other built-in object/API you've been using — Array, Math, etc.

Note that built in Objects/APIs don't always create object instances automatically. As an example, the Notifications API — which allows modern browsers to fire system notifications — requires you to instantiate a new object instance using the constructor for each notification you want to fire. Try entering the following into your JavaScript console:

var myNotification = new Notification('Hello!');

Again, we'll look at constructors in a later article.

Note: It is useful to think about the way objects communicate as message passing — when an object needs another object to perform some kind of action often it will send a message to another object via one of its methods, and wait for a response, which we know as a return value.


Enhorabuena, ha llegado al final de nuestro primer artículo sobre objetos JS: ahora debe tener una buena idea de cómo trabajar con objetos en JavaScript, incluida la creación de sus propios objetos simples. También debe apreciar que los objetos son muy útiles como estructuras para almacenar datos y funcionalidades relacionados; si tratara de hacer un seguimiento de todas las propiedades y métodos en nuestro personobjeto como variables y funciones separadas, sería ineficiente y frustrante, y tendríamos corren el riesgo de chocar con otras variables y funciones que tienen los mismos nombres. Los objetos nos permiten mantener la información segura y protegida en su propio paquete, fuera del peligro.

En el próximo artículo comenzaremos a ver la teoría de programación orientada a objetos (OOP) y cómo se pueden usar dichas técnicas en JavaScript.

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Colaboradores en esta página: kevin-loal98
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