The GamepadButton.value
property of the
GamepadButton
interface returns a double value used to represent the
current state of analog buttons on many modern gamepads, such as the triggers.
The values are normalized to the range 0.0
— 1.0
, with
0.0
representing a button that is not pressed, and 1.0 representing a
button that is fully pressed.
Syntax
readonly attribute double value;
Example
var gp = navigator.getGamepads()[0];
if(gp.buttons[0].value > 0) {
// respond to analog button being pressed in
}
Value
A double
.
Specifications
Specification | Status | Comment |
---|---|---|
Gamepad The definition of 'GamepadButton.value' in that specification. |
Working Draft | Initial definition |
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