HTMLCanvasElement.toDataURL()

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

HTMLCanvasElement.toDataURL() 方法回傳含有圖像和參數設置特定格式的 data URIs (預設 PNG). 回傳的圖像解析度為 96 dpi.

  • 如果 canvas 的高度或是寬度為 0, 將會回傳字串 "data:,".
  • 如果要求的圖像類型並非 image/png, 但是回傳的類型卻是 data:image/png, 表示要求的圖像類型並不支援.
  • Chrome 也支援 image/webp 類型.

表達式

canvas.toDataURL(type, encoderOptions);

參數

type 選擇性

圖像格式的 DOMString. 預設為 image/png.

encoderOptions 選擇性

表示 image/jpeg 或是 image/webp 的圖像品質, 為01 之間的 Number. 如果值不在上述範圍中, 將會使用預設值. 其他的會忽略.

回傳值

包含 data URIDOMString.

範例

創建 <canvas> 元素:

html
<canvas id="canvas" width="5" height="5"></canvas>

可以使用下面的方式獲取 data-URL:

js
var canvas = document.getElementById("canvas");
var dataURL = canvas.toDataURL();
console.log(dataURL);
// "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNby
// blAAAADElEQVQImWNgoBMAAABpAAFEI8ARAAAAAElFTkSuQmCC"

設置圖像的品質

js
var fullQuality = canvas.toDataURL("image/jpeg", 1.0);
// data:image/jpeg;base64,/9j/4AAQSkZJRgABAQ...9oADAMBAAIRAxEAPwD/AD/6AP/Z"
var mediumQuality = canvas.toDataURL("image/jpeg", 0.5);
var lowQuality = canvas.toDataURL("image/jpeg", 0.1);

範例: 動態改變圖像

為了動態改變圖像, 可以與滑鼠事件一起使用 (gray-scale versus color in this example):

HTML

html
<img class="grayscale" src="myPicture.png" alt="Description of my picture" />

JavaScript

js
window.addEventListener("load", removeColors);

function showColorImg() {
  this.style.display = "none";
  this.nextSibling.style.display = "inline";
}

function showGrayImg() {
  this.previousSibling.style.display = "inline";
  this.style.display = "none";
}

function removeColors() {
  var aImages = document.getElementsByClassName("grayscale"),
    nImgsLen = aImages.length,
    oCanvas = document.createElement("canvas"),
    oCtx = oCanvas.getContext("2d");
  for (
    var nWidth, nHeight, oImgData, oGrayImg, nPixel, aPix, nPixLen, nImgId = 0;
    nImgId < nImgsLen;
    nImgId++
  ) {
    oColorImg = aImages[nImgId];
    nWidth = oColorImg.offsetWidth;
    nHeight = oColorImg.offsetHeight;
    oCanvas.width = nWidth;
    oCanvas.height = nHeight;
    oCtx.drawImage(oColorImg, 0, 0);
    oImgData = oCtx.getImageData(0, 0, nWidth, nHeight);
    aPix = oImgData.data;
    nPixLen = aPix.length;
    for (nPixel = 0; nPixel < nPixLen; nPixel += 4) {
      aPix[nPixel + 2] =
        aPix[nPixel + 1] =
        aPix[nPixel] =
          (aPix[nPixel] + aPix[nPixel + 1] + aPix[nPixel + 2]) / 3;
    }
    oCtx.putImageData(oImgData, 0, 0);
    oGrayImg = new Image();
    oGrayImg.src = oCanvas.toDataURL();
    oGrayImg.onmouseover = showColorImg;
    oColorImg.onmouseout = showGrayImg;
    oCtx.clearRect(0, 0, nWidth, nHeight);
    oColorImg.style.display = "none";
    oColorImg.parentNode.insertBefore(oGrayImg, oColorImg);
  }
}

規範

Specification
HTML Standard
# dom-canvas-todataurl-dev

瀏覽器相容性

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參見