AnimationEffect: updateTiming() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since March 2020.

The updateTiming() method of the AnimationEffect interface updates the specified timing properties for an animation effect.

Syntax

js
updateTiming(timing)

Parameters

timing Optional

An object containing zero or more of the properties from the return value of AnimationEffect.getTiming(), representing the timing properties to update.

Return value

None (undefined).

Exceptions

TypeError

Thrown if invalid values are provided for any of the timing properties.

Examples

Side effects

updateTiming() may cause any associated Animation to start or stop playing, if for example the effect of a running animation is shortened such that its end time is before Animation.currentTime or the effect of a finished animation is lengthened such that its end time is after Animation.currentTime.

js
const animation = document.body.animate([], { duration: 1000 });
animation.finish();
console.log(animation.playState); // finished
animation.effect.updateTiming({ duration: 2000 });
console.log(animation.playState); // running

Specifications

Specification
Web Animations
# dom-animationeffect-updatetiming

Browser compatibility

Report problems with this compatibility data on GitHub
desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebView on iOS
updateTiming

Legend

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Full support
Full support

See also