GamepadEvent



The GamepadEvent interface of the Gamepad API contains references to gamepads connected to the system, which is what the gamepad events Window.gamepadconnected and Window.gamepaddisconnected are fired in response to.

Constructor

GamepadEvent()
Returns a new GamepadEvent object.

Properties

GamepadEvent.gamepad Read only
Returns a Gamepad object, providing access to the associated gamepad data for the event fired.

Examples

The gamepad property being called on a fired Window.gamepadconnected event.

window.addEventListener("gamepadconnected", function(e) {
  console.log("Gamepad connected at index %d: %s. %d buttons, %d axes.",
  e.gamepad.index, e.gamepad.id,
  e.gamepad.buttons.length, e.gamepad.axes.length);
});

And on a Window.gamepaddisconnected event.

window.addEventListener("gamepaddisconnected", function(e) {
  console.log("Gamepad disconnected from index %d: %s",
  e.gamepad.index, e.gamepad.id);
});

Specifications

Specification Status Comment
Gamepad
The definition of 'GamepadEvent' in that specification.
Working Draft Initial definition

Browser compatibility

BCD tables only load in the browser

See also