KeyframeEffect: KeyframeEffect() constructor
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since March 2020.
The KeyframeEffect() constructor of the Web Animations API returns a new KeyframeEffect object instance, and also allows you to clone an existing keyframe effect object instance.
Syntax
new KeyframeEffect(target, keyframes)
new KeyframeEffect(target, keyframes, options)
new KeyframeEffect(sourceKeyFrames)
Parameters
The multi-argument constructor (see above) creates a completely new KeyframeEffect object instance. Its parameters are:
target-
The DOM element to be animated, or
null. keyframes-
A keyframes object or
null. optionsOptional-
Either an integer representing the animation's duration (in milliseconds), or an object containing one or more of the following:
delayOptional-
The number of milliseconds to delay the start of the animation. Defaults to 0.
directionOptional-
Whether the animation runs forwards (
normal), backwards (reverse), switches direction after each iteration (alternate), or runs backwards and switches direction after each iteration (alternate-reverse). Defaults to"normal". durationOptional-
The number of milliseconds each iteration of the animation takes to complete. Defaults to 0. Although this is technically optional, keep in mind that your animation will not run if this value is 0.
easingOptional-
The rate of the animation's change over time. Accepts an
<easing-function>, such as"linear","ease-in","step-end", or"cubic-bezier(0.42, 0, 0.58, 1)". Defaults to"linear". endDelayOptional-
The number of milliseconds to delay after the end of an animation. This is primarily of use when sequencing animations based on the end time of another animation. Defaults to 0.
fillOptional-
Dictates whether the animation's effects should be reflected by the element(s) prior to playing (
"backwards"), retained after the animation has completed playing ("forwards"), orboth. Defaults to"none". iterationStartOptional-
Describes at what point in the iteration the animation should start. 0.5 would indicate starting halfway through the first iteration for example, and with this value set, an animation with 2 iterations would end halfway through a third iteration. Defaults to 0.0.
iterationsOptional-
The number of times the animation should repeat. Defaults to
1, and can also take a value ofInfinityto make it repeat for as long as the element exists. compositeOptional-
Determines how values are combined between this animation and other, separate animations that do not specify their own specific composite operation. Defaults to
replace.adddictates an additive effect, where each successive iteration builds on the last. For instance withtransform, atranslateX(-200px)would not override an earlierrotate(20deg)value but result intranslateX(-200px) rotate(20deg).accumulateis similar but a little smarter:blur(2)andblur(5)becomeblur(7), notblur(2) blur(5).replaceoverwrites the previous value with the new one.
iterationCompositeOptional-
Determines how values build from iteration to iteration in this animation. Can be set to
accumulateorreplace(see above). Defaults toreplace. pseudoElementOptional-
A
stringcontaining apseudo-elementselector, such as"::before". If present, the effect is applied to the selected pseudo-element oftarget, rather than totargetitself.
The single argument constructor (see above) creates a clone of an existing KeyframeEffect object instance. Its parameter is as follows:
sourceKeyFrames-
A
KeyframeEffectobject that you want to clone.
Examples
In the following example, the KeyframeEffect constructor is used to create a set of keyframes that dictate how the emoji should roll on the floor:
const emoji = document.querySelector("div"); // element to animate
const rollingKeyframes = new KeyframeEffect(
emoji,
[
{ transform: "translateX(0) rotate(0)" }, // keyframe
{ transform: "translateX(200px) rotate(1.3turn)" }, // keyframe
],
{
// keyframe options
duration: 2000,
direction: "alternate",
easing: "ease-in-out",
iterations: "Infinity",
},
);
const rollingAnimation = new Animation(rollingKeyframes, document.timeline);
rollingAnimation.play();
<div>🤣</div>
Specifications
| Specification |
|---|
| Web Animations> # dom-keyframeeffect-keyframeeffect> |
Browser compatibility
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