MouseEvent
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The MouseEvent
interface represents events that occur due to the user interacting with a pointing device (such as a mouse).
Common events using this interface include click
, dblclick
, mouseup
, mousedown
.
MouseEvent
derives from UIEvent
, which in turn derives from Event
.
Though the MouseEvent.initMouseEvent()
method is kept for backward compatibility, creating of a MouseEvent
object should be done using the MouseEvent()
constructor.
Several more specific events are based on MouseEvent
, including WheelEvent
, DragEvent
, and PointerEvent
.
Constructor
MouseEvent()
-
Creates a
MouseEvent
object.
Static properties
MouseEvent.WEBKIT_FORCE_AT_MOUSE_DOWN
Non-standard Read only-
Minimum force necessary for a normal click.
MouseEvent.WEBKIT_FORCE_AT_FORCE_MOUSE_DOWN
Non-standard Read only-
Minimum force necessary for a force click.
Instance properties
This interface also inherits properties of its parents, UIEvent
and Event
.
MouseEvent.altKey
Read only-
Returns
true
if the alt key was down when the mouse event was fired. -
The button number that was pressed (if applicable) when the mouse event was fired.
-
The buttons being pressed (if any) when the mouse event was fired.
MouseEvent.clientX
Read only-
The X coordinate of the mouse pointer in viewport coordinates.
MouseEvent.clientY
Read only-
The Y coordinate of the mouse pointer in viewport coordinates.
MouseEvent.ctrlKey
Read only-
Returns
true
if the control key was down when the mouse event was fired. MouseEvent.layerX
Non-standard Read only-
Returns the horizontal coordinate of the event relative to the current layer.
MouseEvent.layerY
Non-standard Read only-
Returns the vertical coordinate of the event relative to the current layer.
MouseEvent.metaKey
Read only-
Returns
true
if the meta key was down when the mouse event was fired. MouseEvent.movementX
Read only-
The X coordinate of the mouse pointer relative to the position of the last
mousemove
event. MouseEvent.movementY
Read only-
The Y coordinate of the mouse pointer relative to the position of the last
mousemove
event. MouseEvent.offsetX
Read only-
The X coordinate of the mouse pointer relative to the position of the padding edge of the target node.
MouseEvent.offsetY
Read only-
The Y coordinate of the mouse pointer relative to the position of the padding edge of the target node.
MouseEvent.pageX
Read only-
The X coordinate of the mouse pointer relative to the whole document.
MouseEvent.pageY
Read only-
The Y coordinate of the mouse pointer relative to the whole document.
-
The secondary target for the event, if there is one.
MouseEvent.screenX
Read only-
The X coordinate of the mouse pointer in screen coordinates.
MouseEvent.screenY
Read only-
The Y coordinate of the mouse pointer in screen coordinates.
MouseEvent.shiftKey
Read only-
Returns
true
if the shift key was down when the mouse event was fired. MouseEvent.mozInputSource
Non-standard Read only-
The type of device that generated the event (one of the
MOZ_SOURCE_*
constants). This lets you, for example, determine whether a mouse event was generated by an actual mouse or by a touch event (which might affect the degree of accuracy with which you interpret the coordinates associated with the event). MouseEvent.webkitForce
Non-standard Read only-
The amount of pressure applied when clicking.
MouseEvent.x
Read only-
Alias for
MouseEvent.clientX
. MouseEvent.y
Read only-
Alias for
MouseEvent.clientY
.
Instance methods
This interface also inherits methods of its parents, UIEvent
and Event
.
MouseEvent.getModifierState()
-
Returns the current state of the specified modifier key. See
KeyboardEvent.getModifierState()
for details. MouseEvent.initMouseEvent()
Deprecated-
Initializes the value of a
MouseEvent
created. If the event has already been dispatched, this method does nothing.
Example
This example demonstrates simulating a click (programmatically generating a click event) on a checkbox using DOM methods.
Event state (canceled or not) is then determined with the return value of method EventTarget.dispatchEvent()
.
HTML
<p>
<label><input type="checkbox" id="checkbox" /> Checked</label>
</p>
<p>
<button id="button">Click me to send a MouseEvent to the checkbox</button>
</p>
JavaScript
function simulateClick() {
// Get the element to send a click event
const cb = document.getElementById("checkbox");
// Create a synthetic click MouseEvent
let evt = new MouseEvent("click", {
bubbles: true,
cancelable: true,
view: window,
});
// Send the event to the checkbox element
cb.dispatchEvent(evt);
}
document.getElementById("button").addEventListener("click", simulateClick);
Result
Specifications
Specification |
---|
UI Events # interface-mouseevent |
CSSOM View Module # extensions-to-the-mouseevent-interface |
Pointer Lock 2.0 # extensions-to-the-mouseevent-interface |
Browser compatibility
BCD tables only load in the browser
See also
- Its direct parent,
UIEvent
PointerEvent
: For advanced pointer events, including multi-touch