Writing a WebSocket server in JavaScript (Deno)

This example shows you how to create a WebSocket API server using Deno, with an accompanying web page.

Deno is a JavaScript runtime which supports TypeScript compiling and caching on the fly. Deno has built-in formatter, linter, test runner and more, and also implements many web APIs. By being compliant with the web standards, all Deno-specific APIs are implemented under the Deno namespace.

The Deno website provides instructions for installing Deno.

Deno version at the time of writing: 1.36.


The code will be contained in two files, one for the server, and one for the client.


Create a main.js file. This file will contain the code for a simple HTTP server which will also serve the client HTML.


  port: 80,
  handler: async (request) => {
    // If the request is a websocket upgrade,
    // we need to use the Deno.upgradeWebSocket helper
    if (request.headers.get("upgrade") === "websocket") {
      const { socket, response } = Deno.upgradeWebSocket(request);

      socket.onopen = () => {
      socket.onmessage = (event) => {
        console.log(`RECEIVED: ${event.data}`);
      socket.onclose = () => console.log("DISCONNECTED");
      socket.onerror = (error) => console.error("ERROR:", error);

      return response;
    } else {
      // If the request is a normal HTTP request,
      // we serve the client HTML file.
      const file = await Deno.open("./index.html", { read: true });
      return new Response(file.readable);

Deno.upgradeWebSocket() upgrades the connection to a WebSocket connection, which is explained further in Protocol upgrade mechanism.

Deno.serve() uses Deno.listen() and Deno.serveHttp() under the hood, and is a higher-level interface to easily set up a HTTP server. Without it, the code would look something like this.


for await (const conn of Deno.listen({ port: 80 })) {
  for await (const { request, respondWith } of Deno.serveHttp(conn)) {


Create an index.html file. This file will contain a script that will ping the server every five seconds after a connection has been made.


<!doctype html>
<h2>WebSocket Test</h2>
<p>Sends a ping every five seconds</p>
<div id="output"></div>
  const wsUri = "ws://";
  const output = document.querySelector("#output");
  const websocket = new WebSocket(wsUri);
  let pingInterval;

  function writeToScreen(message) {
    output.insertAdjacentHTML("afterbegin", `<p>${message}</p>`);

  function sendMessage(message) {
    writeToScreen(`SENT: ${message}`);

  websocket.onopen = (e) => {
    pingInterval = setInterval(() => {
    }, 5000);

  websocket.onclose = (e) => {

  websocket.onmessage = (e) => {
    writeToScreen(`RECEIVED: ${e.data}`);

  websocket.onerror = (e) => {
    writeToScreen(`ERROR: ${e.data}`);

Running the code

With the two files, run the app using Deno.


deno run --allow-net= --allow-read=./index.html main.js

Deno requires us to give explicit permissions for what we can access on the host machine.

  • --allow-net= allows the app to attach to localhost on port 80
  • --allow-read=./index.html allows access to the HTML file for the client

See also