Touch: radiusX property

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

The radiusX read-only property of the Touch interface returns the X radius of the ellipse that most closely circumscribes the area of contact with the touch surface. The value is in CSS pixels of the same scale as Touch.screenX.

This value, in combination with Touch.radiusY and Touch.rotationAngle constructs an ellipse that approximates the size and shape of the area of contact between the user and the screen. This may be a relatively large ellipse representing the contact between a fingertip and the screen or a small area representing the tip of a stylus, for example.

Value

A number.

Examples

This example illustrates using the Touch interface's Touch.radiusX, Touch.radiusX and Touch.rotationAngle properties. The Touch.radiusX property is the radius of the ellipse which most closely circumscribes the touching area (e.g. finger, stylus) along the axis indicated by the touch point's Touch.rotationAngle. Likewise, the Touch.radiusY property is the radius of the ellipse which most closely circumscribes the touching area (e.g. finger, stylus) along the axis perpendicular to that indicated by Touch.rotationAngle. The Touch.rotationAngle is the angle (in degrees) that the ellipse described by radiusX and radiusY is rotated clockwise about its center.

The following simple code snippet, registers a single handler for the touchstart, touchmove and touchend events. When the src element is touched, the element's width and height will be calculate based on the touch point's radiusX and radiusY values and the element will then be rotated using the touch point's rotationAngle.

html
<div id="src">…</div>
js
const src = document.getElementById("src");

src.addEventListener("touchstart", rotate);
src.addEventListener("touchmove", rotate);
src.addEventListener("touchend", rotate);

function rotate(e) {
  const touch = e.changedTouches.item(0);

  // Turn off default event handling
  e.preventDefault();

  // Rotate element 'src'.
  src.style.width = `${touch.radiusX * 2}px`;
  src.style.height = `${touch.radiusY * 2}px`;
  src.style.transform = `rotate(${touch.rotationAngle}deg)`;
}

Specifications

Specification
Touch Events
# dom-touch-radiusx

Browser compatibility

BCD tables only load in the browser