The Media.pause() method (part of the MediaRecorder API) is used to pause recording of media streams.

When a MediaRecorder object’s pause()method is called, the browser queues a task that runs the below steps:

  1. If MediaRecorder.state is "inactive", raise a DOM InvalidState error and terminate these steps. If not, continue to the next step.
  2. Set MediaRecorder.state to "paused".
  3. Stop gathering data into the current Blob, but keep it available so that recording can be resumed later on.
  4. Raise a pause event.



Return value



The MediaRecorder is currently "inactive"; you can't pause recording if it's not active. If you call pause() while already paused, it silently does nothing.



 pause.onclick = function() {
     console.log("recording paused");



Specification Status Comment
MediaStream Recording
The definition of 'MediaRecorder.pause()' in that specification.
Working Draft Initial definition

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
Basic support No support[1] 25.0 (25.0) No support No support No support
Feature Android Android Webview Firefox Mobile (Gecko) Firefox OS IE Phone Opera Mobile Safari Mobile Chrome for Android
Basic support No support No support 25.0 (25.0) 1.3[1] No support No support No support No support

[1] The intial Firefox OS implementation only supported audio recording.

[2] To try this feature on Chrome, enable Experimental Web Platform features from chrome://flags . Currently only video is supported, not audio.

See also

Document Tags and Contributors

 Contributors to this page: Sheppy, jpmedley, Sebastianz, chrisdavidmills, teoli, kscarfone
 Last updated by: Sheppy,