With the release of the WebVR API v1.1, and WebVR support in Firefox 55, here's a collection of useful resources for WebVR development. From the landing page at vr.mozilla.org to the A-Frame website and community, here's everything you need to get started.
It’s that time of the year again – the latest edition of the js13kGames competition opened yesterday, on Sunday, August 13th. Just like last year, and going back to 2012 when I started this competition. Every year the contest has a new theme, but his time there’s another new twist ...
Firefox on Windows is the first desktop browser to support the new WebVR standard (and macOS support is ready now in Nightly!) You'll find many new features for developers, as well as underlying platform changes that make Firefox and the Web faster and more secure.
On August 8, Mozilla will make WebVR available in Firefox for all 64-bit Windows users with an Oculus Rift or HTC VIVE headset. Since we first announced this feature two months ago, we’ve seen tremendous growth in the tooling, art content, and applications being produced for WebVR.
What do infinite scrolling, lazy loading, and online advertisements all have in common? They need to know about—and react to—the visibility of elements on a page! Unfortunately, knowing whether or not an element is visible has traditionally been difficult on the Web. Most solutions listen for scroll and resize events, ...
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