Broadcast Channel API

Baseline 2022

Newly available

Since March 2022, this feature works across the latest devices and browser versions. This feature might not work in older devices or browsers.

Note: This feature is available in Web Workers.

The Broadcast Channel API allows basic communication between browsing contexts (that is, windows, tabs, frames, or iframes) and workers on the same origin.

By creating a BroadcastChannel object, you can receive any messages that are posted to it. You don't have to maintain a reference to the frames or workers you wish to communicate with: they can "subscribe" to a particular channel by constructing their own BroadcastChannel with the same name, and have bi-directional communication between all of them.

The principle of the Broadcast Channel API

Broadcast Channel interface

Creating or joining a channel

A client joins a broadcast channel by creating a BroadcastChannel object. Its constructor takes one single parameter: the name of the channel. If it is the first to connect to that broadcast channel name, the underlying channel is created.

// Connection to a broadcast channel
const bc = new BroadcastChannel("test_channel");

Sending a message

It is enough to call the postMessage() method on the created BroadcastChannel object, which takes any object as an argument. An example string message:

// Example of sending of a very simple message
bc.postMessage("This is a test message.");

Data sent to the channel is serialized using the structured clone algorithm. That means you can send a broad variety of data objects safely without having to serialize them yourself.

The API doesn't associate any semantics to messages, so it is up to the code to know what kind of messages to expect and what to do with them.

Receiving a message

When a message is posted, a message event is dispatched to each BroadcastChannel object connected to this channel. A function can be run for this event using the onmessage event handler:

// A handler that only logs the event to the console:
bc.onmessage = (event) => {

Disconnecting a channel

To leave a channel, call the close() method on the object. This disconnects the object from the underlying channel, allowing garbage collection.

// Disconnect the channel


The Broadcast Channel API's self-contained interface allows cross-context communication. It can be used to detect user actions in other tabs within a same origin, like when the user logs in or out.

The messaging protocol is not defined and the different browsing contexts need to implement it themselves; there is no negotiation nor requirement from the specification.



Represents a named channel that any browsing context of a given origin can subscribe to.


HTML Standard
# broadcasting-to-other-browsing-contexts

Browser compatibility

BCD tables only load in the browser

See also