Cross-hatching GLSL shader
Cross-hatching GLSL shader // Blinn-Phong shading and rim lighting.
More About This Demo From The Author
A WebGL implementation of a cross-hatching shader, based on Microsoft Research "Real-Time Hatching" paper (http://research.microsoft.com/en-us/um/people/hoppe/hatching.pdf). It shows the capabilities of WebGL and 3D graphics in the browser to add dramatism to interactive generated images. It also works on Firefox Mobile.
Get the Source Code
This demo is released under the GPL license.