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Cross-hatching GLSL shader

Cross-hatching GLSL shader // Blinn-Phong shading and rim lighting.

Built using Javascript, Mobil, WebGL


More About This Demo From The Author

A WebGL implementation of a cross-hatching shader, based on Microsoft Research "Real-Time Hatching" paper ( It shows the capabilities of WebGL and 3D graphics in the browser to add dramatism to interactive generated images. It also works on Firefox Mobile.

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This demo is released under the GPL license.

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