WebGLRenderingContext: scissor() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

Note: This feature is available in Web Workers.

The WebGLRenderingContext.scissor() method of the WebGL API sets a scissor box, which limits the drawing to a specified rectangle.

Syntax

js
scissor(x, y, width, height)

Parameters

x

A GLint specifying the horizontal coordinate for the lower left corner of the box. Default value: 0.

y

A GLint specifying the vertical coordinate for the lower left corner of the box. Default value: 0.

width

A non-negative GLsizei specifying the width of the scissor box. Default value: width of the canvas.

height

A non-negative GLsizei specifying the height of the scissor box. Default value: height of the canvas.

Return value

None (undefined).

Exceptions

If either width or height is a negative value, a gl.INVALID_VALUE error is thrown.

Examples

When the scissor test is enabled, only pixels within the scissor box can be modified by drawing commands.

js
// turn on scissor test
gl.enable(gl.SCISSOR_TEST);

// set the scissor rectangle
gl.scissor(x, y, width, height);

// execute drawing commands in the scissor box (e.g. clear)

// turn off scissor test again
gl.disable(gl.SCISSOR_TEST);

To get the current scissor box dimensions, query the SCISSOR_BOX constant which returns an Int32Array.

js
gl.scissor(0, 0, 200, 200);
gl.getParameter(gl.SCISSOR_BOX);
// Int32Array[0, 0, 200, 200]

Specifications

Specification
WebGL Specification
# 5.14.4

Browser compatibility

BCD tables only load in the browser

See also