WebGLRenderingContext: getBufferParameter() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.getBufferParameter()
method of
the WebGL API returns information about the
buffer.
Syntax
getBufferParameter(target, pname)
Parameters
target
-
A
GLenum
specifying the target buffer object. Possible values:gl.ARRAY_BUFFER
-
Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
gl.ELEMENT_ARRAY_BUFFER
-
Buffer used for element indices.
When using a WebGL 2 context, the following values are available additionally:
gl.COPY_READ_BUFFER
-
Buffer for copying from one buffer object to another.
gl.COPY_WRITE_BUFFER
-
Buffer for copying from one buffer object to another.
gl.TRANSFORM_FEEDBACK_BUFFER
-
Buffer for transform feedback operations.
gl.UNIFORM_BUFFER
-
Buffer used for storing uniform blocks.
gl.PIXEL_PACK_BUFFER
-
Buffer used for pixel transfer operations.
gl.PIXEL_UNPACK_BUFFER
-
Buffer used for pixel transfer operations.
pname
-
A
GLenum
specifying information to query. Possible values:gl.BUFFER_SIZE
-
Returns a
GLint
indicating the size of the buffer in bytes. gl.BUFFER_USAGE
-
Returns a
GLenum
indicating the usage pattern of the buffer. One of the following:gl.STATIC_DRAW
gl.DYNAMIC_DRAW
gl.STREAM_DRAW
When using a WebGL 2 context, the following values are available additionally:
gl.STATIC_READ
gl.DYNAMIC_READ
gl.STREAM_READ
gl.STATIC_COPY
gl.DYNAMIC_COPY
gl.STREAM_COPY
Return value
Examples
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE);
Specifications
Specification |
---|
WebGL Specification # 5.14.5 |
WebGL 2.0 Specification # 3.7.3 |
Browser compatibility
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