WebGLRenderingContext: blendFuncSeparate() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

Note: This feature is available in Web Workers.

The WebGLRenderingContext.blendFuncSeparate() method of the WebGL API defines which function is used for blending pixel arithmetic for RGB and alpha components separately.

Syntax

js
blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha)

Parameters

srcRGB

A GLenum specifying a multiplier for the red, green and blue (RGB) source blending factors. The default value is gl.ONE. For possible values, see below.

dstRGB

A GLenum specifying a multiplier for the red, green and blue (RGB) destination blending factors. The default value is gl.ZERO. For possible values, see below.

srcAlpha

A GLenum specifying a multiplier for the alpha source blending factor. The default value is gl.ONE. For possible values, see below.

dstAlpha

A GLenum specifying a multiplier for the alpha destination blending factor. The default value is gl.ZERO. For possible values, see below.

Return value

None (undefined).

Exceptions

  • If srcRGB, dstRGB, srcAlpha, or dstAlpha is not one of the listed possible values, a gl.INVALID_ENUM error is thrown.
  • If a constant color and a constant alpha value are used together as source (srcRGB) and destination (dstRGB) factors, a gl.INVALID_ENUM error is thrown.

Constants

The following constants can be used for srcRGB, dstRGB, srcAlpha, and dstAlpha

The formulas for the blending factors can be described like this (all RGBA values are between 0 and 1):

  • color(RGB) = (sourceColor * srcRGB) + (destinationColor * dstRGB)
  • color(A) = (sourceAlpha * srcAlpha) + (destinationAlpha * dstAlpha)

In the following table, RS, GS, BS, AS represent respectively the red, green, blue and alpha component of the source, while RD, GD, BD, AD represent respectively the red, green, blue and alpha component of the destination. Similarly, RC, GC, BC, AC represent respectively the red, green, blue and alpha component of a constant color. They are all values between 0 and 1, included.

Constant RGB factor Alpha factor Description
gl.ZERO 0,0,0 0 Multiplies all colors by 0.
gl.ONE 1,1,1,1 1 Multiplies all colors by 1.
gl.SRC_COLOR RS, GS, BS AS Multiplies all colors by the source colors.
gl.ONE_MINUS_SRC_COLOR 1-RS, 1-GS, 1-BS 1-AS Multiplies all colors by 1 minus each source color.
gl.DST_COLOR RD, GD, BD AD Multiplies all colors by the destination color.
gl.ONE_MINUS_DST_COLOR 1-RD, 1-GD, 1-BD 1-AD Multiplies all colors by 1 minus each destination color.
gl.SRC_ALPHA AS, AS, AS AS Multiplies all colors by the source alpha color.
gl.ONE_MINUS_SRC_ALPHA 1-AS, 1-AS, 1-AS 1-AS Multiplies all colors by 1 minus the source alpha color.
gl.DST_ALPHA AD, AD, AD AD Multiplies all colors by the destination alpha color.
gl.ONE_MINUS_DST_ALPHA 1-AD, 1-AD, 1-AD 1-AD Multiplies all colors by 1 minus the destination alpha color.
gl.CONSTANT_COLOR RC, GC, BC AC Multiplies all colors by a constant color.
gl.ONE_MINUS_CONSTANT_COLOR 1-RC, 1-GC, 1-BC 1-AC Multiplies all colors by 1 minus a constant color.
gl.CONSTANT_ALPHA AC, AC, AC AC Multiplies all colors by a constant alpha value.
gl.ONE_MINUS_CONSTANT_ALPHA 1-AC, 1-AC, 1-AC 1-AC Multiplies all colors by 1 minus a constant alpha value.
gl.SRC_ALPHA_SATURATE min(AS, 1 - AD), min(AS, 1 - AD), min(AS, 1 - AD) 1 Multiplies the RGB colors by the smaller of either the source alpha color or the value of 1 minus the destination alpha color. The alpha value is multiplied by 1.

Examples

To use the blend function, you first have to activate blending with WebGLRenderingContext.enable() with the argument gl.BLEND.

js
gl.enable(gl.BLEND);
gl.blendFuncSeparate(gl.SRC_COLOR, gl.DST_COLOR, gl.ONE, gl.ZERO);

To get the current blend function, query the BLEND_SRC_RGB, BLEND_SRC_ALPHA, BLEND_DST_RGB, and BLEND_DST_ALPHA constants which return one of the blend function constants.

js
gl.enable(gl.BLEND);
gl.blendFuncSeparate(gl.SRC_COLOR, gl.DST_COLOR, gl.ONE, gl.ZERO);
gl.getParameter(gl.BLEND_SRC_RGB) === gl.SRC_COLOR;
// true

Specifications

Specification
WebGL Specification
# 5.14.3

Browser compatibility

BCD tables only load in the browser

See also