WebGLRenderingContext: createProgram() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.createProgram()
method of the
WebGL API creates and initializes a
WebGLProgram
object.
Syntax
js
createProgram()
Parameters
None.
Return value
A WebGLProgram
object that is a combination of two compiled
WebGLShader
s consisting of a vertex shader and a fragment shader (both
written in GLSL). These are then linked into a usable program.
Examples
Creating a WebGL program
js
const program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
const info = gl.getProgramInfoLog(program);
throw `Could not compile WebGL program. \n\n${info}`;
}
See WebGLShader
for information on creating the
vertexShader
and fragmentShader
in the above example.
Specifications
Specification |
---|
WebGL Specification # 5.14.9 |
Browser compatibility
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