WebGLRenderingContext: activeTexture() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
Note: This feature is available in Web Workers.
The WebGLRenderingContext.activeTexture()
method of the
WebGL API specifies which texture unit to
make active.
Syntax
activeTexture(texture)
Parameters
texture
-
The texture unit to make active. The value is a
gl.TEXTUREI
where I is within the range from 0 togl.MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1
.
Return value
None (undefined
).
Exceptions
If texture is not one of gl.TEXTUREI
, where I
is within the range from 0 to gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1
, a
gl.INVALID_ENUM
error is thrown.
Examples
The following call selects gl.TEXTURE1
as the current texture. Subsequent
calls that modify the texture state will affect this texture.
gl.activeTexture(gl.TEXTURE1);
The number of texture units is implementation dependent, you can get this number with
the help of the MAX_COMBINED_TEXTURE_IMAGE_UNITS
constant. It is, per
specification, at least 8.
gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS);
To get the active texture, query the ACTIVE_TEXTURE
constant.
gl.activeTexture(gl.TEXTURE0);
gl.getParameter(gl.ACTIVE_TEXTURE);
// returns "33984" (0x84C0, gl.TEXTURE0 enum value)
Specifications
Specification |
---|
WebGL Specification # 5.14.3 |
Browser compatibility
BCD tables only load in the browser