WebGLRenderingContext: bindRenderbuffer() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

Note: This feature is available in Web Workers.

The WebGLRenderingContext.bindRenderbuffer() method of the WebGL API binds a given WebGLRenderbuffer to a target, which must be gl.RENDERBUFFER.

Syntax

js
bindRenderbuffer(target, renderbuffer)

Parameters

target

A GLenum specifying the binding point (target). Possible values:

gl.RENDERBUFFER

Buffer data storage for single images in a renderable internal format.

renderbuffer

A WebGLRenderbuffer object to bind.

Return value

None (undefined).

Exceptions

A gl.INVALID_ENUM error is thrown if target is not gl.RENDERBUFFER.

Examples

Binding a renderbuffer

js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const renderbuffer = gl.createRenderbuffer();

gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);

Getting current bindings

To check the current renderbuffer binding, query the RENDERBUFFER_BINDING constant.

js
gl.getParameter(gl.RENDERBUFFER_BINDING);

Specifications

Specification
WebGL Specification
# 5.14.7

Browser compatibility

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See also