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  • Web Font preloading for HTML5 games

    In game development there are two methods of rendering text: via bitmap fonts and vector fonts. Bitmap fonts are essentially a sprite sheet image that contains all the characters of a given font. The sprite sheet uses a regular font file (traditionally .ttf). How does this apply to game development ...

  • Learning to code for the Web: The MDN Learning Area welcomes you!

    As an aspiring developer or as a teacher looking to extend your knowledge of code, it can be difficult to know where to start with web technologies. In this blog post, we’ll be discussing why we have created the Mozilla Developer Network Learning Area to help solve common learning challenges ...

  • Developer Edition 49: Network Request Stack Traces and more

    This week marks the release of Firefox Developer Edition 49! This post covers some of the big changes that landed in this release. Request stack traces in Network Monitor The Network Monitor now has a new “Cause” column that shows how a given network request is initiated. The column shows ...

  • Helping web developers with JavaScript errors

    Errors are one of the more frustrating things you encounter while programming. Those little messages in the console can ruin your entire afternoon, day, or week. When “undefined is not a function” appears yet again, it’s often time to get another coffee. Even if you use the one true JavaScript ...

  • Basics of building 3D games on the Web

    You might think that 3D games are harder to develop than 2D because of the extra dimension you have to take into account, but it’s easier than you think. We’ve recently updated the Games section on MDN with a collection of tutorials covering 3D development, with a focus on frameworks ...

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