WebGL2RenderingContext: uniformBlockBinding() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.uniformBlockBinding()
method
of the WebGL 2 API assigns binding points
for active uniform blocks.
Syntax
js
uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding)
Parameters
program
-
A
WebGLProgram
containing the active uniform block whose binding to assign. uniformBlockIndex
-
A
GLuint
specifying the index of the active uniform block within the program. uniformBlockBinding
-
A
GLuint
specifying the binding point to which to bind the uniform block.
Return value
None (undefined
).
Examples
js
gl.uniformBlockBinding(program, 0, 1);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.16 |
Browser compatibility
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