WebGL2RenderingContext: uniformBlockBinding() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

Note: This feature is available in Web Workers.

The WebGL2RenderingContext.uniformBlockBinding() method of the WebGL 2 API assigns binding points for active uniform blocks.

Syntax

js
uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding)

Parameters

program

A WebGLProgram containing the active uniform block whose binding to assign.

uniformBlockIndex

A GLuint specifying the index of the active uniform block within the program.

uniformBlockBinding

A GLuint specifying the binding point to which to bind the uniform block.

Return value

None (undefined).

Examples

js
gl.uniformBlockBinding(program, 0, 1);

Specifications

Specification
WebGL 2.0 Specification
# 3.7.16

Browser compatibility

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See also