WebGL2RenderingContext: bindSampler() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
Note: This feature is available in Web Workers.
The WebGL2RenderingContext.bindSampler()
method of the WebGL 2 API binds a
passed WebGLSampler
object to the texture unit at the passed index.
Syntax
js
bindSampler(unit, sampler)
Parameters
unit
-
A
GLuint
specifying the index of the texture unit to which to bind the sampler to. sampler
-
A
WebGLSampler
object to bind.
Return value
None (undefined
).
Examples
js
const sampler = gl.createSampler();
gl.bindSampler(0, sampler);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.13 |
Browser compatibility
BCD tables only load in the browser