WebGL2RenderingContext: getSyncParameter() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

Note: This feature is available in Web Workers.

The WebGL2RenderingContext.getSyncParameter() method of the WebGL 2 API returns parameter information of a WebGLSync object.

Syntax

js
getSyncParameter(sync, pname)

Parameters

sync

A WebGLSync object.

pname

A GLenum specifying which information to return. Possible values:

gl.OBJECT_TYPE

Returns a GLenum indicating the type of the sync object (always gl.SYNC_FENCE).

gl.SYNC_STATUS

Returns a GLenum indicating the status of the sync object (gl.SIGNALED or gl.UNSIGNALED).

gl.SYNC_CONDITION

Returns a GLenum indicating the sync objects' condition (always gl.SYNC_GPU_COMMANDS_COMPLETE).

gl.SYNC_FLAGS

Returns a GLenum indicating the flags with which the sync object was created (always 0 as no flags are supported).

Return value

Depends on the pname parameter, either a GLenum or a GLbitfield.

Examples

js
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
gl.getSyncParameter(sync, gl.SYNC_STATUS);

Specifications

Specification
WebGL 2.0 Specification
# 3.7.14

Browser compatibility

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See also