Web Audio Editor
The Web Audio Editor is new in Firefox 32.
- nodes providing the audio source, such as an oscillator or a data buffer source
- nodes performing transformations such as delay and gain
- nodes representing the destination of the audio stream, such as the speakers
Each node has zero or more
AudioParam (en-US) properties that configure its operation. For example, the
GainNode has a single
gain property, while the
OscillatorNode (en-US) has
The developer connects the nodes in a graph, and the complete graph defines the behavior of the audio stream.
The Web Audio Editor examines an audio context constructed in the page and provides a visualization of its graph. This gives you a high-level view of its operation, and enables you to ensure that all the nodes are connected in the way you expect. You can then examine and edit the
AudioParam properties for each node in the graph. Some non-
AudioParam properties, like an
type property, are displayed, and you can edit these as well.
This tool is still experimental. If you find bugs, we'd love it if you filed them in Bugzilla. If you have feedback or suggestions for new features, ffdevtools.uservoice.com or Twitter are great places to register them.
The Web Audio Editor is not enabled by default in Firefox 32. To enable it, open the Developer Tool Settings and check "Web Audio". Now there should be an extra tab in the Toolbox toolbar labeled "Web Audio". Click the tab and load a page that constructs an audio context. Two good demos are:
The Web Audio Editor will now display the graph for the loaded audio context. Here's the graph for the Violent Theremin demo:
Displaying connections to AudioParams is new in Firefox 34.
Connections between nodes are displayed as solid lines. If, instead, you've connected a node to an AudioParam in another node, then the connection is shown as a dashed line between the nodes, and is labeled with the name of the
If you click on a node, it's highlighted and you get a node inspector on the right hand side. This list the values of that node's
AudioParam properties. For example, here's what the OscillatorNode looks like:
With the Violent Theremin demo, the frequency parameter is modified as the user moves the mouse left and right, and you can see this reflected in the node inspector. However, the value isn't updated in real time: you have to click the node again to see the updated value.
If you click on a value in the node inspector you can modify it: press Enter or Tab and the new value takes effect immediately.