WEBGL_lose_context: loseContext() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The WEBGL_lose_context.loseContext() method is part of the WebGL API and allows you to simulate losing the context of a WebGLRenderingContext context.

It triggers the steps described in the WebGL specification for handling context lost. The context will remain lost until WEBGL_lose_context.restoreContext() is called.

Syntax

js
loseContext()

Parameters

None.

Return value

None (undefined).

Examples

With this method, you can simulate the webglcontextlost event:

js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");

canvas.addEventListener(
  "webglcontextlost",
  (e) => {
    console.log(e);
  },
  false,
);

gl.getExtension("WEBGL_lose_context").loseContext();

// WebGLContextEvent event with type "webglcontextlost" is logged.

Specifications

Specification
WebGL WEBGL_lose_context Khronos Ratified Extension Specification

Browser compatibility

BCD tables only load in the browser

See also