HTMLImageElement: decode() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The decode()
method of the HTMLImageElement
interface returns a
Promise
that resolves once the image is decoded and it is safe to append
it to the DOM.
This can be used to initiate loading of the image prior to attaching it to an element in the DOM (or adding it to the DOM as a new element), so that the image can be rendered immediately upon being added to the DOM. This, in turn, prevents the rendering of the next frame after adding the image to the DOM from causing a delay while the image loads.
Syntax
decode()
Parameters
None.
Return value
A Promise
that fulfills with undefined
once the image data is ready to be used.
Exceptions
EncodingError
-
A
DOMException
indicating that an error occurred while decoding the image.
Usage notes
One potential use case for decode()
: when loading very large images (for
example, in an online photo album), you can present a low resolution thumbnail image
initially and then replace that image with the full-resolution image by instantiating a
new HTMLImageElement
, setting its source to the full-resolution image's
URL, then using decode()
to get a promise which is resolved once the
full-resolution image is ready for use. At that time, you can then replace the
low-resolution image with the full-resolution one that's now available.
Examples
Basic usage
The following example shows how to use the decode()
method to control when
an image is appended to the DOM.
const img = new Image();
img.src = "nebula.jpg";
img
.decode()
.then(() => {
document.body.appendChild(img);
})
.catch((encodingError) => {
// Do something with the error.
});
Avoiding empty images
In the below example, you'll likely get an empty image shown on the page as the image is downloaded:
const img = new Image();
img.src = "img/logo.png";
document.body.appendChild(img);
Using decode()
will delay inserting the image into the DOM until it is fully downloaded and decoded, thereby avoiding the empty image problem:
async function getImage() {
const img = new Image();
img.src = "img/logo.png";
await img.decode();
document.body.appendChild(img);
const p = document.createElement("p");
p.textContent = "Image is fully loaded!";
document.body.appendChild(p);
}
This is particularly useful if you're dynamically swapping an existing image for a new one, and also prevents unrelated paints outside of this code from being held up while the image is decoding.
Specifications
Specification |
---|
HTML Standard # dom-img-decode-dev |
Browser compatibility
BCD tables only load in the browser
See also
- What does the image decoding attribute actually do? on tunetheweb.com (2023)
- The
HTMLImageElement.decoding
property