HTMLCanvasElement: getContext() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The HTMLCanvasElement.getContext()
method returns a drawing context on the canvas, or null
if the context identifier is not supported, or the canvas has already been set to a different context mode.
Later calls to this method on the same canvas element, with the same contextType
argument, will always return the same drawing context instance as was returned the first time the method was invoked. It is not possible to get a different drawing context object on a given canvas element.
Syntax
getContext(contextType)
getContext(contextType, contextAttributes)
Parameters
contextType
-
A string containing the context identifier defining the drawing context associated to the canvas. Possible values are:
"2d"
-
Creates a
CanvasRenderingContext2D
object representing a two-dimensional rendering context. "webgl"
(or"experimental-webgl"
)-
Creates a
WebGLRenderingContext
object representing a three-dimensional rendering context. This context is only available on browsers that implement WebGL version 1 (OpenGL ES 2.0). "webgl2"
-
Creates a
WebGL2RenderingContext
object representing a three-dimensional rendering context. This context is only available on browsers that implement WebGL version 2 (OpenGL ES 3.0). "webgpu"
-
Creates a
GPUCanvasContext
object representing a three-dimensional rendering context for WebGPU render pipelines. This context is only available on browsers that implement The WebGPU API. "bitmaprenderer"
-
Creates an
ImageBitmapRenderingContext
which only provides functionality to replace the content of the canvas with a givenImageBitmap
.
Note: The identifier
"experimental-webgl"
is used in new implementations of WebGL. These implementations have either not reached test suite conformance, or the graphics drivers on the platform are not yet stable. The Khronos Group certifies WebGL implementations under certain conformance rules. contextAttributes
Optional-
You can use several context attributes when creating your rendering context, for example:
jsconst gl = canvas.getContext("webgl", { antialias: false, depth: false, });
2d context attributes:
alpha
-
A boolean value that indicates if the canvas contains an alpha channel. If set to
false
, the browser now knows that the backdrop is always opaque, which can speed up drawing of transparent content and images. colorSpace
Optional-
Specifies the color space of the rendering context. Possible values are:
"srgb"
selects the sRGB color space. This is the default value."display-p3"
selects the display-p3 color space.
desynchronized
-
A boolean value that hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop.
willReadFrequently
-
A boolean value that indicates whether or not a lot of read-back operations are planned. This will force the use of a software (instead of hardware accelerated) 2D canvas and can save memory when calling
getImageData()
frequently.
WebGL context attributes:
alpha
-
A boolean value that indicates if the canvas contains an alpha buffer.
depth
-
A boolean value that indicates that the drawing buffer is requested to have a depth buffer of at least 16 bits.
stencil
-
A boolean value that indicates that the drawing buffer is requested to have a stencil buffer of at least 8 bits.
desynchronized
-
A boolean value that hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop.
antialias
-
A boolean value that indicates whether or not to perform anti-aliasing if possible.
failIfMajorPerformanceCaveat
-
A boolean value that indicates if a context will be created if the system performance is low or if no hardware GPU is available.
powerPreference
-
A hint to the user agent indicating what configuration of GPU is suitable for the WebGL context. Possible values are:
"default"
-
Let the user agent decide which GPU configuration is most suitable. This is the default value.
"high-performance"
-
Prioritizes rendering performance over power consumption.
"low-power"
-
Prioritizes power saving over rendering performance.
premultipliedAlpha
-
A boolean value that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.
preserveDrawingBuffer
-
If the value is true the buffers will not be cleared and will preserve their values until cleared or overwritten by the author.
xrCompatible
-
A boolean value that hints to the user agent to use a compatible graphics adapter for an immersive XR device. Setting this synchronous flag at context creation is discouraged; rather call the asynchronous
WebGLRenderingContext.makeXRCompatible()
method the moment you intend to start an XR session.
Note: The WebGPU specification does not define any specific context attributes for
getContext()
. Instead, it provides configuration options via theGPUCanvasContext.configure()
method.
Return value
A rendering context which is either a
CanvasRenderingContext2D
for"2d"
,WebGLRenderingContext
for"webgl"
and"experimental-webgl"
,WebGL2RenderingContext
for"webgl2"
,GPUCanvasContext
for"webgpu"
,ImageBitmapRenderingContext
for"bitmaprenderer"
.
If the context identifier is not supported, or the canvas has already been set to a different context mode, null
is returned.
Exceptions
InvalidStateError
DOMException
-
Throws if the canvas has transferred its control to offscreen via calling
HTMLCanvasElement.transferControlToOffscreen()
.
Examples
Given this <canvas>
element:
<canvas id="canvas" width="300" height="300"></canvas>
You can get a 2d
context of the canvas with the following code:
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
console.log(ctx); // CanvasRenderingContext2D { /* … */ }
Now you have the 2D rendering context for a canvas and you can draw within it.
Specifications
Specification |
---|
HTML Standard # dom-canvas-getcontext-dev |
Browser compatibility
BCD tables only load in the browser
See also
HTMLCanvasElement
: Interface used to define theHTMLCanvasElement.getContext()
methodOffscreenCanvas.getContext()
CanvasRenderingContext2D.getContextAttributes()
,WebGLRenderingContext.getContextAttributes()
-
CanvasRenderingContext2D
,ImageBitmapRenderingContext
,WebGLRenderingContext
,WebGL2RenderingContext
,GPUCanvasContext
: Available rendering contexts - DCI-P3 color space on Wikipedia
- sRGB color space on Wikipedia