GamepadEvent

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« GamepadEvent

The GamepadEvent Interface of the Gamepad API contains references to gamepads connected to the system, which is what the gamepad events Window.gamepadconnected and Window.gamepaddisconnected are fired in response to.

Note: These events are not fired in Chrome, only Firefox. In Chrome you have to use Navigator.getGamepads() to access Gamepad objects.

Properties

GamepadEvent.gamepad Read only
Returns a Gamepad object, providing access to the associated gamepad data for the event fired.

Examples

The gamepad property being called on a fired Window.gamepadconnected event.

window.addEventListener("gamepadconnected", function(e) {
  console.log("Gamepad connected at index %d: %s. %d buttons, %d axes.",
  e.gamepad.index, e.gamepad.id,
  e.gamepad.buttons.length, e.gamepad.axes.length);
});

And on a Window.gamepaddisconnected event.

window.addEventListener("gamepaddisconnected", function(e) {
  console.log("Gamepad disconnected from index %d: %s",
  e.gamepad.index, e.gamepad.id);
});

Specifications

Specification Status Comment
Gamepad Working Draft  

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
General support 21.0 webkit 24.0 (24.0) moz
28.0 (28.0)
Not supported Not supported Not supported
Feature Android Firefox Mobile (Gecko) IE Phone Opera Mobile Safari Mobile
General support Not supported Not supported Not supported Not supported Not supported

See also

Using the Gamepad API

Document Tags and Contributors

Contributors to this page: chrisdavidmills
最近更新: chrisdavidmills,