Document: DOMContentLoaded event

The DOMContentLoaded event fires when the initial HTML document has been completely loaded and parsed, without waiting for stylesheets, images, and subframes to finish loading.

Bubbles Yes
Cancelable Yes (although specified as a simple event that isn't cancelable)
Interface Event
Event handler property None

A different event, load, should be used only to detect a fully-loaded page. It is a common mistake to use load where DOMContentLoaded would be more appropriate.

Synchronous JavaScript pauses parsing of the DOM. If you want the DOM to get parsed as fast as possible after the user has requested the page, you can make your JavaScript asynchronous and optimize loading of stylesheets. If loaded as usual, stylesheets slow down DOM parsing as they're loaded in parallel, "stealing" traffic from the main HTML document.


The following code ports the functionality of the DOMContentLoaded event all the way back to IE6+, with a fallback to window.onload that works everywhere.

// Usage: DOMContentLoaded(function(e) { console.log(e); /* your code here */});

function DOMContentLoaded() { "use strict";

    var ael = 'addEventListener', rel = 'removeEventListener', aev = 'attachEvent', dev = 'detachEvent';
    var alreadyRun = false,
        funcs = arguments; // for use in the idempotent function `ready()`, defined later.

    function microtime() { return + new Date() } // new Date().valueOf();

    /* The vast majority of browsers currently in use now support both addEventListener
       and DOMContentLoaded. However, 2% is still a significant portion of the web, and
       graceful degradation is still the best design approach.

       `document.readyState === 'complete'` is functionally equivalent to `window.onload`.
       The events fire within a few tenths of a second, and reported correctly in every
       browser that was tested, including IE6. But IE6 to 10 did not correctly return the other
       readyState values as per the spec:
       In IE6-10, readyState was sometimes 'interactive', even when the DOM wasn't accessible,
       so it's safe to assume that listening to the `onreadystatechange` event
       in legacy browsers is unstable. Should readyState be undefined, accessing undefined properties
       of a defined object (document) will not throw.

       The following statement checks for IE < 11 via conditional compilation.
       `@_jscript_version` is a special String variable defined only in IE conditional comments,
       which themselves only appear as regular comments to other browsers.
       Browsers not named IE interpret the following code as
       `Number( new Function("")() )` => `Number(undefined)` => `NaN`.
       `NaN` is neither >, <, nor = to any other value.
       Values: IE5: 5?, IE5.5: 5.5?, IE6/7: 5.6/5.7, IE8: 5.8, IE9: 9, IE10: 10,
       (IE11 older doc mode*): 11, IE11 / NOT IE: undefined

    var jscript_version = Number( new Function("/*@cc_on return @_jscript_version; @*\/")() );

    // check if the DOM has already loaded
    // If it has, send null as the readyTime, since we don't know when the DOM became ready.

    if (document.readyState === 'complete') { ready(null); return; } // execute ready()

    // For IE<9 poll document.documentElement.doScroll(), no further actions are needed.
    if (jscript_version < 9) { doIEScrollCheck(); return; }

    // ael: addEventListener, rel: removeEventListener, aev: attachEvent, dev: detachEvent

    if (document[ael]) {
        document[ael]("DOMContentLoaded", ready, false);

        // fallback to the universal load event in case DOMContentLoaded isn't supported.
        window[ael]("load", ready, false);
    } else
    if (aev in window) { window[aev]('onload', ready);
        // Old Opera has a default of window.attachEvent being falsy, so we use the in operator instead.
    } else {
        // fallback to window.onload that will always work.

    // addOnload: Allows us to preserve any original `window.onload` handlers,
    // in ancient (prehistoric?) browsers where this is even necessary, while providing the
    // option to chain onloads, and dequeue them later.

    function addOnload(fn) {

        var prev = window.onload; // old `window.onload`, which could be set by this function, or elsewhere.

        // Here we add a function queue list to allow for dequeueing.
        // Should we have to use window.onload, `addOnload.queue` is the queue of functions
        // that we will run when when the DOM is ready.

        if ( typeof addOnload.queue !== 'object') { // allow loose comparison of arrays
            addOnload.queue = [];
            if (typeof prev === 'function') {
                addOnload.queue.push( prev ); // add the previously defined event handler, if any.

        if (typeof fn === 'function') { addOnload.queue.push(fn) } // add the new function

        window.onload = function() { // iterate through the queued functions
            for (var i = 0; i < addOnload.queue.length; i++) { addOnload.queue[i]() }

    // dequeueOnload: remove a queued `addOnload` function from the chain.

    function dequeueOnload(fn, all) {

        // Sort backwards through the queued functions in `addOnload.queue` (if it's defined)
        // until we find `fn`, and then remove `fn` from its place in the array.

        if (typeof addOnload.queue === 'object') { // array
            for (var i = addOnload.queue.length-1; i >= 0; i--) { // iterate backwards
                if (fn === addOnload.queue[i]) {
                    addOnload.queue.splice(i,1); if (!all) {break}

    // ready: idempotent event handler function

    function ready(ev) {
        if (alreadyRun) {return} alreadyRun = true;

        // This time is when the DOM has loaded, or, if all else fails,
        // when it was actually possible to inference that the DOM has loaded via a 'load' event.

        var readyTime = microtime();

        detach(); // detach any event handlers

        // run the functions (`funcs` is arguments of DOMContentLoaded)
        for (var i=0; i < funcs.length; i++) {

            var func = funcs[i];

            if (typeof func === 'function') {

                // force set `this` to `document`, for consistency.
      , {
                  'readyTime': (ev === null ? null : readyTime),
                  'funcExecuteTime': microtime(),
                  'currentFunction': func

    // detach: detach all the currently registered events.

    function detach() {
        if (document[rel]) {
            document[rel]("DOMContentLoaded", ready); window[rel]("load", ready);
        } else
        if (dev in window) { window[dev]("onload", ready); }
        else {

    // doIEScrollCheck: poll document.documentElement.doScroll until it no longer throws.

    function doIEScrollCheck() { // for use in IE < 9 only.
        if ( window.frameElement ) {
            /* We're in an `iframe` or similar.
               The `document.documentElement.doScroll` technique does not work if we're not
               at the top-level (parent document).
               Attach to onload if we're in an <iframe> in IE as there's no way to tell otherwise
            try { window.attachEvent("onload", ready); } catch (e) { }
        // if we get here, we're not in an `iframe`.
        try {
            // when this statement no longer throws, the DOM is accessible in old IE
        } catch(error) {
            setTimeout(function() {
                (document.readyState === 'complete') ? ready() : doIEScrollCheck();
            }, 50);

// Tested via BrowserStack.


Basic usage

document.addEventListener('DOMContentLoaded', (event) => {
    console.log('DOM fully loaded and parsed');

Delaying DOMContentLoaded

  document.addEventListener('DOMContentLoaded', (event) => {
    console.log('DOM fully loaded and parsed');

for( let i = 0; i < 1000000000; i++)
{} // This synchronous script is going to delay parsing of the DOM,
   // so the DOMContentLoaded event is going to launch later.

Checking whether loading is already complete

DOMContentLoaded may fire before your script has a chance to run, so it is wise to check before adding a listener.

function doSomething() {'DOM loaded');

if (document.readyState === 'loading') {  // Loading hasn't finished yet
  document.addEventListener('DOMContentLoaded', doSomething);
} else {  // `DOMContentLoaded` has already fired

Live example


<div class="controls">
  <button id="reload" type="button">Reload</button>

<div class="event-log">
  <label>Event log:</label>
  <textarea readonly class="event-log-contents" rows="8" cols="30"></textarea>


const log = document.querySelector('.event-log-contents');
const reload = document.querySelector('#reload');

reload.addEventListener('click', () => {
  log.textContent ='';
  window.setTimeout(() => {
  }, 200);

window.addEventListener('load', (event) => {
    log.textContent = log.textContent + 'load\n';

document.addEventListener('readystatechange', (event) => {
    log.textContent = log.textContent + `readystate: ${document.readyState}\n`;

document.addEventListener('DOMContentLoaded', (event) => {
    log.textContent = log.textContent + `DOMContentLoaded\n`;



Specification Status Comment
HTML Living Standard
The definition of 'DOMContentLoaded' in that specification.
Living Standard
The definition of 'DOMContentLoaded' in that specification.

Browser compatibility

Update compatibility data on GitHub
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidFirefox for AndroidOpera for AndroidSafari on iOSSamsung Internet
DOMContentLoaded eventChrome Full support 1Edge Full support 12Firefox Full support 1IE Full support 9Opera Full support 9Safari Full support 3.1WebView Android Full support 1Chrome Android Full support 18Firefox Android Full support 4Opera Android Full support 10.1Safari iOS Full support 2Samsung Internet Android Full support 1.0


Full support  
Full support

See also