Cross-hatching GLSL shader

Cross-hatching GLSL shader // Blinn-Phong shading and rim lighting.

建立方法 JavaScript, Mobile, WebGL

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A WebGL implementation of a cross-hatching shader, based on Microsoft Research "Real-Time Hatching" paper ( It shows the capabilities of WebGL and 3D graphics in the browser to add dramatism to interactive generated images. It also works on Firefox Mobile.

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下載原始碼 8269.46 KB · ZIP 格式

此 demo 係以 GPL 條款進行授權。

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