Cross-hatching GLSL shader
Cross-hatching GLSL shader // Blinn-Phong shading and rim lighting.
作者所寫的更多關於此 Demo 的資訊
A WebGL implementation of a cross-hatching shader, based on Microsoft Research "Real-Time Hatching" paper (http://research.microsoft.com/en-us/um/people/hoppe/hatching.pdf). It shows the capabilities of WebGL and 3D graphics in the browser to add dramatism to interactive generated images. It also works on Firefox Mobile.