WebGLRenderingContext.getProgramParameter()

WebGLRenderingContext.getProgramParameter() 方法返回 WebGLProgram 的信息。

语法

any gl.getProgramParameter(program, pname);

参数

program

A WebGLProgram to get parameter information from.

pname

A Glenum (en-US) specifying the information to query. Possible values:

  • gl.DELETE_STATUS: Returns a GLboolean (en-US) indicating whether or not the program is flagged for deletion.
  • gl.LINK_STATUS: Returns a GLboolean (en-US) indicating whether or not the last link operation was successful.
  • gl.VALIDATE_STATUS: Returns a GLboolean (en-US) indicating whether or not the last validation operation was successful.
  • gl.ATTACHED_SHADERS: Returns a GLint (en-US) indicating the number of attached shaders to a program.
  • gl.ACTIVE_ATTRIBUTES: Returns a GLint (en-US) indicating the number of active attribute variables to a program.
  • gl.ACTIVE_UNIFORMS: Returns a GLint (en-US) indicating the number of active uniform variables to a program.
  • When using a WebGL 2 context, the following values are available additionally:
    • gl.TRANSFORM_FEEDBACK_BUFFER_MODE: Returns a GLenum (en-US) indicating the buffer mode when transform feedback is active. May be gl.SEPARATE_ATTRIBS or gl.INTERLEAVED_ATTRIBS.
    • gl.TRANSFORM_FEEDBACK_VARYINGS: Returns a GLint (en-US) indicating the number of varying variables to capture in transform feedback mode.
    • gl.ACTIVE_UNIFORM_BLOCKS: Returns a GLint (en-US) indicating the number of uniform blocks containing active uniforms.

返回值

Returns the requested program information (as specified with pname).

例子

gl.getProgramParameter(program, gl.DELETE_STATUS);

Specifications

Specification
WebGL Specification
# 5.14.9
WebGL 2.0 Specification
# 3.7.7

Browser compatibility

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See also