WebGLRenderingContext.getProgramParameter()
WebGLRenderingContext.getProgramParameter()
方法返回 WebGLProgram
的信息。
语法
any gl.getProgramParameter(program, pname);
参数
- program
-
A
WebGLProgram
to get parameter information from. - pname
-
A
Glenum
(en-US) specifying the information to query. Possible values:gl.DELETE_STATUS
: Returns aGLboolean
(en-US) indicating whether or not the program is flagged for deletion.gl.LINK_STATUS
: Returns aGLboolean
(en-US) indicating whether or not the last link operation was successful.gl.VALIDATE_STATUS
: Returns aGLboolean
(en-US) indicating whether or not the last validation operation was successful.gl.ATTACHED_SHADERS
: Returns aGLint
(en-US) indicating the number of attached shaders to a program.gl.ACTIVE_ATTRIBUTES
: Returns aGLint
(en-US) indicating the number of active attribute variables to a program.gl.ACTIVE_UNIFORMS
: Returns aGLint
(en-US) indicating the number of active uniform variables to a program.- When using a WebGL 2 context, the following values are available additionally:
gl.TRANSFORM_FEEDBACK_BUFFER_MODE
: Returns aGLenum
(en-US) indicating the buffer mode when transform feedback is active. May begl.SEPARATE_ATTRIBS
orgl.INTERLEAVED_ATTRIBS
.gl.TRANSFORM_FEEDBACK_VARYINGS
: Returns aGLint
(en-US) indicating the number of varying variables to capture in transform feedback mode.gl.ACTIVE_UNIFORM_BLOCKS
: Returns aGLint
(en-US) indicating the number of uniform blocks containing active uniforms.
返回值
Returns the requested program information (as specified with pname
).
例子
gl.getProgramParameter(program, gl.DELETE_STATUS);
Specifications
Specification |
---|
WebGL Specification # 5.14.9 |
WebGL 2.0 Specification # 3.7.7 |
Browser compatibility
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