VRPose
Experimental: Это экспериментальная технология
Так как спецификация этой технологии ещё не стабилизировалась, смотрите таблицу совместимости по поводу использования в различных браузерах. Также заметьте, что синтаксис и поведение экспериментальной технологии может измениться в будущих версиях браузеров, вслед за изменениями спецификации.
The VRPose
interface of the WebVR API represents the state of a VR sensor at a given timestamp (which includes orientation, position, velocity, and acceleration information.)
This interface is accessible through the VRDisplay.getPose()
(en-US) and VRDisplay.getFrameData()
(en-US) methods. VRDisplay.getPose()
(en-US) is deprecated.
Properties
VRPose.position
Только для чтения-
Returns the position of the
VRDisplay
at the currentVRPose.timestamp
(en-US) as a 3D vector VRPose.linearVelocity
(en-US) Только для чтения-
Returns the linear velocity of the
VRDisplay
at the currentVRPose.timestamp
(en-US), in meters per second. VRPose.linearAcceleration
(en-US) Только для чтения-
Returns the linear acceleration of the
VRDisplay
at the currentVRPose.timestamp
(en-US), in meters per second per second. VRPose.orientation
(en-US) Только для чтения-
Returns the orientation of the sensor at the current
VRPose.timestamp
(en-US), as a quarternion value. VRPose.angularVelocity
(en-US) Только для чтения-
Returns the angular velocity of the
VRDisplay
at the currentVRPose.timestamp
(en-US), in radians per second. VRPose.angularAcceleration
(en-US) Только для чтения-
Returns the angular acceleration of the
VRDisplay
at the currentVRPose.timestamp
(en-US), in meters per second per second.
Obsolete properties
VRPose.timeStamp
(en-US) Только для чтения-
Returns the current time stamp of the system — a monotonically increasing value useful for determining if position data has been updated, and what order updates have occured in. This version of
timestamp
has been removed from the spec — instead, timestamps are now returned whenVRDisplay.getFrameData()
(en-US) is called — seeVRFrameData.timestamp
(en-US).
Examples
const frameData = new VRFrameData();
let vrDisplay;
navigator.getVRDisplays().then((displays) => {
vrDisplay = displays[0];
console.log("Display found");
// Starting the presentation when the button is clicked: It can only be called in response to a user gesture
btn.addEventListener("click", () => {
vrDisplay.requestPresent([{ source: canvas }]).then(() => {
drawVRScene();
});
});
});
// WebVR: Draw the scene for the WebVR display.
function drawVRScene() {
// WebVR: Request the next frame of the animation
vrSceneFrame = vrDisplay.requestAnimationFrame(drawVRScene);
// Populate frameData with the data of the next frame to display
vrDisplay.getFrameData(frameData);
// You can get the position, orientation, etc. of the display from the current frame's pose
// curFramePose is a VRPose object
const curFramePose = frameData.pose;
const curPos = curFramePose.position;
const curOrient = curFramePose.orientation;
// Clear the canvas before we start drawing on it.
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
// WebVR: Create the required projection and view matrix locations needed
// for passing into the uniformMatrix4fv methods below
const projectionMatrixLocation = gl.getUniformLocation(
shaderProgram,
"projMatrix"
);
const viewMatrixLocation = gl.getUniformLocation(shaderProgram, "viewMatrix");
// WebVR: Render the left eye's view to the left half of the canvas
gl.viewport(0, 0, canvas.width * 0.5, canvas.height);
gl.uniformMatrix4fv(
projectionMatrixLocation,
false,
frameData.leftProjectionMatrix
);
gl.uniformMatrix4fv(viewMatrixLocation, false, frameData.leftViewMatrix);
drawGeometry();
// WebVR: Render the right eye's view to the right half of the canvas
gl.viewport(canvas.width * 0.5, 0, canvas.width * 0.5, canvas.height);
gl.uniformMatrix4fv(
projectionMatrixLocation,
false,
frameData.rightProjectionMatrix
);
gl.uniformMatrix4fv(viewMatrixLocation, false, frameData.rightViewMatrix);
drawGeometry();
function drawGeometry() {
// draw the view for each eye
}
// …
// WebVR: Indicate that we are ready to present the rendered frame to the VR display
vrDisplay.submitFrame();
}
Note: You can see this complete code at raw-webgl-example.
Specifications
Specification | Status | Comment |
---|---|---|
WebVR 1.1 Определение 'VRPose' в этой спецификации. |
Черновик | Initial definition |
Browser compatibility
BCD tables only load in the browser
See also
- WebVR API homepage
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.