Note that in order to develop such components, you do not need the full sources of e.g. Firefox, since you do not access parts of the front end from within a component. Furthermore, since a component contains basic functionality, it is intended to run with every product of the Mozilla platform. Therefore it makes no sense to use a particular product to build general functionality. That's the reason why the Gecko SDK was devised.
Do not confuse the Gecko/XULRunner SDK with XULRunner itself. The Gecko SDK is a collection of header files and tools used to develop general XPCOM components which add functionality to the existing platform, whereas XULRunner is a framework which can be used to run standalone or embedded applications based on the Mozilla framework.
The Gecko SDK contains all of the necessary tools and headers for making scriptable NPAPI plugins including the xpidl compiler/linker and the latest
Get the SDK
There is no need to download or rebuild the Gecko SDK corresponding to security updates of Mozilla (e.g., Mozilla 1.7.3) since the headers and glue libs in the Gecko SDK are usually not changed as a result of security updates. You do have to get and distribute the newest Gecko components (gklayout.dll etc.), though.
For Gecko versions before 2.0, you should choose the Gecko SDK version for the earliest version of Mozilla you wish to target. For Gecko versions 2.0 and higher, you must recompile your component for each release as cross-version compatibility is no longer supported.
In addition to the below versions, you can find other versions (including Beta) here: Xulrunner Releases (files include "sdk" in the name). The SDK follows the same release schedule as Firefox/Thunderbird. Once the SDK enters Beta, it is suitable for building extensions; your component should work with release builds of the SDK without any modifications. Due to the Rapid Release process, it may be a good idea to target the SDK in Beta.
|Download Link||Gecko 18.0.1 (Firefox 18.0.1)||Gecko 1.9.2 (Firefox 3.6)||Gecko 1.9.1 (Firefox 3.5)||Gecko 1.9 (Firefox 3.0)||Gecko 1.8 (Firefox 1.5 and 2.0)|
The SDK is not officially released for other platforms; if you need it, you will probably need to build it yourself.
Unpack the SDK tarball to some suitable location.
Issues with the OS X SDK
If you need to use the
xpidl utility to compile IDL files on OS X, it's likely that you will receive a strange error when running the tool that looks something along the lines of this:
dyld: Library not loaded: /opt/local/lib/libintl.3.dylib Referenced from: /Users/varmaa/xulrunner-sdk/bin/./xpidl Reason: image not found Trace/BPT trap
Unfortunately, this is caused by a problem with the SDK build process which cannot currently be resolved (see Bugzilla bug #430274). To get around it, you'll need to first install MacPorts as outlined in the Mac OS X Build Prerequisites and install
libidl with it. On 64-bit versions of Mac OS X, you'll need to install
libidl with the
Once that's done, you should perform the following command:
ln -s /opt/local/lib/libintl.8.dylib /opt/local/lib/libintl.3.dylib
This should fix the problem.
Building the SDK
To build the SDK, you should build XULRunner (the Gecko SDK is built as part of the XULRunner build process, which is why it's sometimes called the XULRunner SDK). See the Build Documentation for complete details. After the XULRunner build is complete running
make sdk from your object directory will create a package of the sdk in
Contents of the SDK
The SDK contains the following:
- IDL files for frozen interfaces (under
- Header files for frozen interfaces, XPCOM functions, and NSPR functions (under
- Import libraries or shared libraries (under
- Static utility libraries (under
- Various tools (under
For more information about safely linking XPCOM components using the XPCOM "glue" library, see XPCOM Glue.
Using the Mozilla Build System with the SDK
It's possible to use the Mozilla Build System with the SDK. This can be done by downloading the source code for Firefox and using the
--with-libxul-sdk option to