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Tipos de dados GLSL
<<document the basic types, vectors, etc; see Data Type (GLSL) on the Khronos WebGL wiki>>
Variáveis de GLSL
<<add how to use them>>
Varyings are variables that are declared by the vertex shader and used to pass data from the vertex shader to the fragment shader. This is commonly used to share a vertex's normal vector after it has been computed by the vertex shader.
<<how to use>>