Cross-hatching GLSL shader
Cross-hatching GLSL shader // Blinn-Phong shading and rim lighting.
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A WebGL implementation of a cross-hatching shader, based on Microsoft Research "Real-Time Hatching" paper (http://research.microsoft.com/en-us/um/people/hoppe/hatching.pdf). It shows the capabilities of WebGL and 3D graphics in the browser to add dramatism to interactive generated images. It also works on Firefox Mobile.