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This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGLRenderingContext
.commit()
method pushes frames back to the original HTMLCanvasElement
, if the context is not directly fixed to a specific canvas.
Syntax
void WebGLRenderingContext.commit()
Examples
var htmlCanvas = document.createElement('canvas'); var offscreen = htmlCanvas.transferControlToOffscreen(); var gl = offscreen.getContext('webgl'); // ... some drawing using the gl context ... // Push frames back to the original HTMLCanvasElement gl.commit();
Specifications
Currently drafted as a proposal in the OffscreenCanvas specification.
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
commit | Chrome No support No | Edge No support No | Firefox
Full support
44
| IE No support No | Opera No support No | Safari No support No | WebView Android No support No | Chrome Android No support No | Firefox Android No support No | Opera Android No support No | Safari iOS No support No | Samsung Internet Android No support No |
Legend
- Full support
- Full support
- No support
- No support
- User must explicitly enable this feature.
- User must explicitly enable this feature.
See also
- The interface defining this method,
WebGLRenderingContext
OffscreenCanvas
HTMLCanvasElement.transferControlToOffscreen()