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The CanvasRenderingContext2D.lineJoin property of the Canvas 2D API determines how two connecting segments (of lines, arcs or curves) with non-zero lengths in a shape are joined together (degenerate segments with zero lengths, whose specified endpoints and control points are exactly at the same position, are skipped).

See also the chapter Applying styles and color in the Canvas Tutorial.


ctx.lineJoin = "bevel" || "round" || "miter";


There are three possible values for this property: round, bevel and miter. By default this property is set to miter. Note that the lineJoin setting has no effect if the two connected segments have the same direction, because no joining area will be added in this case.

Rounds off the corners of a shape by filling an additional sector of disc centered at the common endpoint of connected segments. The radius for these rounded corners is equal to the line width.
Fills an additional triangular area between the common endpoint of connected segments, and the separate outside rectangular corners of each segment.
Connected segments are joined by extending their outside edges to connect at a single point, with the effect of filling an additional lozenge-shaped area. This setting is affected by the miterLimit property.


Using the lineJoin property

This is just a simple code snippet using the lineJoin property.


<canvas id="canvas"></canvas>


var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

ctx.lineWidth = 10;
ctx.lineJoin = 'round';
ctx.moveTo(0, 0);
ctx.lineTo(200, 100);
ctx.lineTo(300, 0);

Edit the code below and see your changes update live in the canvas:

A lineJoin example

The example below draws three different paths, demonstrating each of these three lineJoin property settings.

var ctx = document.getElementById('canvas').getContext('2d');
var lineJoin = ['round','bevel','miter'];
ctx.lineWidth = 10;

for (var i = 0; i < lineJoin.length; i++) {
  ctx.lineJoin = lineJoin[i];
  ctx.moveTo(-5, 5 + i * 40);
  ctx.lineTo(35, 45 + i * 40);
  ctx.lineTo(75, 5 + i * 40);
  ctx.lineTo(115, 45 + i * 40);
  ctx.lineTo(155, 5 + i * 40);

ScreenshotLive sample


Specification Status Comment
HTML Living Standard
The definition of 'CanvasRenderingContext2D.lineJoin' in that specification.
Living Standard  

Browser compatibility

Update compatibility data on GitHub
ChromeEdgeFirefoxInternet ExplorerOperaSafariAndroid webviewChrome for AndroidEdge MobileFirefox for AndroidOpera for AndroidiOS SafariSamsung Internet
Basic supportChrome Full support YesEdge Full support 12Firefox Full support YesIE Full support YesOpera Full support YesSafari Full support YesWebView Android Full support YesChrome Android Full support YesEdge Mobile Full support YesFirefox Android Full support YesOpera Android Full support YesSafari iOS Full support YesSamsung Internet Android Full support Yes


Full support  
Full support

  • In WebKit- and Blink-based Browsers, a non-standard and deprecated method ctx.setLineJoin() is implemented besides this property.

See also

Tag del documento e collaboratori

Hanno collaborato alla realizzazione di questa pagina: fscholz, thatmichael85, nmve, erikadoyle, Wazner
Ultima modifica di: fscholz,